dolphin/Source/Core/VideoBackends/D3D12/TextureCache.h

69 lines
2.2 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/D3D12/D3DTexture.h"
#include "VideoCommon/TextureCacheBase.h"
namespace DX12
{
class D3DStreamBuffer;
class TextureCache final : public TextureCacheBase
{
public:
TextureCache();
~TextureCache();
virtual void BindTextures();
private:
struct TCacheEntry : TCacheEntryBase
{
D3DTexture2D* const m_texture = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_cpu_handle = {};
D3D12_GPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle = {};
D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle_cpu_shadow = {};
TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* tex) : TCacheEntryBase(config), m_texture(tex) {}
~TCacheEntry();
void CopyRectangleFromTexture(
const TCacheEntryBase* source,
const MathUtil::Rectangle<int> &src_rect,
const MathUtil::Rectangle<int> &dst_rect) override;
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int levels) override;
void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
};
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 source_width, u32 source_height, bool is_from_z_buffer, bool is_intensity_format, u32 copy_format, int scale_by_half, const EFBRectangle& source) {return 0;};
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
bool is_intensity, bool scale_by_half) override;
void CompileShaders() override { }
void DeleteShaders() override { }
D3DStreamBuffer* m_palette_stream_buffer = nullptr;
ID3D12Resource* m_palette_uniform_buffer = nullptr;
D3D12_SHADER_BYTECODE m_palette_pixel_shaders[3] = {};
};
}