dolphin/Source/Core/VideoBackends/D3D12
Lioncash 53fe5a04ec ShaderCache: Remove unnecessary null checks
We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
..
BoundingBox.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
BoundingBox.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3D12.vcxproj D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3D12.vcxproj.filters D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DBase.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DBase.h D3DBase: Fix missing return statement 2016-02-15 21:15:43 -05:00
D3DCommandListManager.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DCommandListManager.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DDescriptorHeapManager.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DDescriptorHeapManager.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DQueuedCommandList.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DQueuedCommandList.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DShader.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DShader.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DState.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DState.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DStreamBuffer.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DStreamBuffer.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DTexture.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DTexture.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DUtil.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
D3DUtil.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
FramebufferManager.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
FramebufferManager.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
NativeVertexFormat.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
NativeVertexFormat.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
PSTextureEncoder.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
PSTextureEncoder.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
PerfQuery.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
PerfQuery.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Render.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Render.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
ShaderCache.cpp ShaderCache: Remove unnecessary null checks 2016-02-15 23:29:30 -05:00
ShaderCache.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
ShaderConstantsManager.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
ShaderConstantsManager.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
StaticShaderCache.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
StaticShaderCache.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Television.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
Television.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
TextureCache.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
TextureCache.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
TextureEncoder.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
VertexManager.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
VertexManager.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
VideoBackend.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
XFBEncoder.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
XFBEncoder.h D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
main.cpp D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00