![]() We already bail out if the shader compilation fails. Also, there would have already been a nullptr dereference in InsertByteCode prior to reaching this point. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |