..
CMakeLists.txt
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
GPUTimer.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
OGLBoundingBox.h
VideoCommon: Abstract bounding box
2021-10-04 15:51:24 -04:00
OGLConfig.cpp
OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
2023-04-08 15:32:27 -07:00
OGLConfig.h
OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
2023-04-08 15:32:27 -07:00
OGLGfx.cpp
OGL: Fix GLES crashing on initialization
2023-02-09 18:09:03 +01:00
OGLGfx.h
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
OGLMain.cpp
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
OGLNativeVertexFormat.cpp
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
OGLPerfQuery.cpp
Return quarter value for PerfQuery in all backends.
2023-03-14 02:08:20 +01:00
OGLPerfQuery.h
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
OGLPipeline.cpp
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
OGLPipeline.h
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
OGLShader.cpp
OGL: use already known object label lengths
2022-11-01 01:10:03 +00:00
OGLShader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
OGLStreamBuffer.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
OGLTexture.cpp
Merge pull request #11522 from phire/KillRendererWithFire
2023-02-09 19:59:16 +13:00
OGLTexture.h
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
OGLVertexManager.cpp
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
OGLVertexManager.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp
OGL: Convert SupportedESPointSize to an enum class
2023-04-08 15:32:27 -07:00
ProgramShaderCache.h
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
2022-11-28 21:28:24 -06:00
SamplerCache.cpp
Implement AbstractGfx for OpenGL
2023-01-31 18:46:04 +13:00
SamplerCache.h
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
VideoBackend.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00