dolphin/Source/Core/VideoBackends/OGL
Pokechu22 53beda526b OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample
bSupports2DTextureStorageMultisample is completely unused, while bSupports3DTextureStorageMultisample is practically unused. In the past, these were checked and fell back to sampler2DMS instead of sampler2DMSArray on GLES 3.1, but this path was removed in f039149198 and Dolphin always uses array textures now.
2023-04-08 15:32:27 -07:00
..
CMakeLists.txt Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLConfig.cpp OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample 2023-04-08 15:32:27 -07:00
OGLConfig.h OGL: Remove bSupports2DTextureStorageMultisample and bSupports3DTextureStorageMultisample 2023-04-08 15:32:27 -07:00
OGLGfx.cpp OGL: Fix GLES crashing on initialization 2023-02-09 18:09:03 +01:00
OGLGfx.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
OGLMain.cpp Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLNativeVertexFormat.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPerfQuery.cpp Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
OGLPerfQuery.h Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLPipeline.cpp VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp Merge pull request #11522 from phire/KillRendererWithFire 2023-02-09 19:59:16 +13:00
OGLTexture.h VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
OGLVertexManager.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp OGL: Convert SupportedESPointSize to an enum class 2023-04-08 15:32:27 -07:00
ProgramShaderCache.h VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
SamplerCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
SamplerCache.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00