..
BoundingBox.cpp
Vulkan: Remove parameters/members of single-instance classes
2016-11-03 22:01:54 +10:00
BoundingBox.h
Vulkan: Remove parameters/members of single-instance classes
2016-11-03 22:01:54 +10:00
CMakeLists.txt
Vulkan: Move shader/pipeline-related methods to ShaderCache
2017-07-30 12:38:49 +10:00
CommandBufferManager.cpp
Vulkan: Use a separate queue for presenting.
2017-09-05 12:00:09 -07:00
CommandBufferManager.h
Vulkan: Use multiple command pools, one per frame
2016-11-15 00:40:15 +10:00
Constants.h
Vulkan: Support native compressed textures
2017-04-29 13:46:42 +10:00
FramebufferManager.cpp
Vulkan: Move shader/pipeline-related methods to ShaderCache
2017-07-30 12:38:49 +10:00
FramebufferManager.h
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
ObjectCache.cpp
Vulkan: Use optimal tiling for dummy texture
2017-08-02 21:33:10 +10:00
ObjectCache.h
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
PerfQuery.cpp
Vulkan: Remove parameters/members of single-instance classes
2016-11-03 22:01:54 +10:00
PerfQuery.h
Vulkan: Remove parameters/members of single-instance classes
2016-11-03 22:01:54 +10:00
PostProcessing.cpp
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
PostProcessing.h
Vulkan: Implement post-processing backend
2017-04-25 14:27:02 +10:00
RasterFont.cpp
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
RasterFont.h
Vulkan: Implement post-processing backend
2017-04-25 14:27:02 +10:00
Renderer.cpp
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
2017-09-07 17:05:43 +10:00
Renderer.h
Renderer: Change SetBlendState to accept a BlendingState
2017-09-03 14:14:54 +10:00
ShaderCache.cpp
VideoBackends: Support a different number of threads for precompiling
2017-07-30 17:43:59 +10:00
ShaderCache.h
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
2017-09-02 17:35:20 -04:00
ShaderCompiler.cpp
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
ShaderCompiler.h
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
StagingBuffer.cpp
Vulkan: Support native compressed textures
2017-04-29 13:46:42 +10:00
StagingBuffer.h
Vulkan: Implement StagingTexture2D on top of StagingBuffer
2016-12-04 20:10:13 +10:00
StagingTexture2D.cpp
Vulkan: Implement StagingTexture2D on top of StagingBuffer
2016-12-04 20:10:13 +10:00
StagingTexture2D.h
Vulkan: Implement StagingTexture2D on top of StagingBuffer
2016-12-04 20:10:13 +10:00
StateTracker.cpp
VideoBackends: Clear uid bits that are unused for the current backend
2017-09-05 23:49:42 +10:00
StateTracker.h
Vulkan: Uber shader support
2017-07-30 17:43:59 +10:00
StreamBuffer.cpp
Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
2017-03-04 18:07:04 +10:00
StreamBuffer.h
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
SwapChain.cpp
Vulkan: Use a separate queue for presenting.
2017-09-05 12:00:09 -07:00
SwapChain.h
Vulkan: Implement Quad-Buffered stereoscopy support.
2017-07-05 22:43:39 +02:00
Texture2D.cpp
Vulkan: Compute shader support
2017-04-01 12:32:57 +10:00
Texture2D.h
Vulkan: Compute shader support
2017-04-01 12:32:57 +10:00
TextureCache.cpp
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
TextureCache.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
TextureConverter.cpp
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
TextureConverter.h
Video: Clearly separate Texture and EFB Copy formats
2017-08-03 18:35:29 -07:00
Util.cpp
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
Util.h
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
2017-09-03 15:31:19 +10:00
VKTexture.cpp
Vulkan: Move shader/pipeline-related methods to ShaderCache
2017-07-30 12:38:49 +10:00
VKTexture.h
AbstractTexture: Add missing includes (and remove unnecessary ones)
2017-06-18 23:29:22 -04:00
VertexFormat.cpp
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexFormat.h
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
2017-07-30 17:43:59 +10:00
VertexManager.cpp
Merge pull request #4924 from stenzek/vulkan-list-restart
2017-02-18 21:58:30 +10:00
VertexManager.h
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 03:16:24 -05:00
VideoBackend.h
Vulkan: Refactor initialization to only use a single instance
2017-01-29 22:18:53 +10:00
Vulkan.vcxproj
Vulkan: Move shader/pipeline-related methods to ShaderCache
2017-07-30 12:38:49 +10:00
VulkanContext.cpp
Common: Move version strings to their own header
2017-09-09 19:28:10 -04:00
VulkanContext.h
Merge pull request #6012 from stenzek/drop-nv-glsl
2017-09-06 13:19:47 +02:00
VulkanEntryPoints.inl
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00
VulkanLoader.cpp
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00
VulkanLoader.h
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00
main.cpp
Vulkan: Multithreaded creation of UID pipeline caches
2017-07-30 17:43:59 +10:00