dolphin/Source/Core/DolphinWX/Src/Debugger
NeoBrainX 8bed27a3d1 Enable hires textures even when texture dumping is enabled.
Remove some deprecated code.
2012-06-20 18:18:17 +02:00
..
BreakpointDlg.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
BreakpointDlg.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
BreakpointView.cpp Make the break point window toolbar a real toolbar, and general debugger gui cleanup. 2011-02-27 23:03:08 +00:00
BreakpointView.h Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
BreakpointWindow.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
BreakpointWindow.h Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
CodeView.cpp Adjust the character counts in the debug views to more closely resemble the original pixel counts 2011-07-03 20:47:18 +00:00
CodeView.h Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows. 2011-02-24 05:05:25 +00:00
CodeWindow.cpp Sped up to the Dolphin debugger by not checking for breakpoints when stepping. 2012-03-16 20:08:05 +11:00
CodeWindow.h Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
CodeWindowFunctions.cpp Fixed the in-built Dolphin profiler. 2012-03-10 16:24:13 +11:00
DSPDebugWindow.cpp Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows. 2011-02-24 05:05:25 +00:00
DSPDebugWindow.h Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00
DSPRegisterView.cpp fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
DSPRegisterView.h Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00
DebuggerPanel.cpp Enable hires textures even when texture dumping is enabled. 2012-06-20 18:18:17 +02:00
DebuggerPanel.h Various UI and documentation improvements to the GFX debugger. 2011-07-01 20:59:57 +00:00
DebuggerUIUtil.cpp Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00
DebuggerUIUtil.h Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00
JitWindow.cpp Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog. 2011-02-25 03:56:14 +00:00
JitWindow.h Fix a segmentation fault when the wiimote source is changed to a real wiimote in the config dialog. 2011-02-25 03:56:14 +00:00
MemoryCheckDlg.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
MemoryCheckDlg.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
MemoryView.cpp Improve text positioning in debug views by adding a static pixel offset 2011-07-01 18:32:18 +00:00
MemoryView.h Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows. 2011-02-24 05:05:25 +00:00
MemoryWindow.cpp Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
MemoryWindow.h Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
RegisterView.cpp fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings 2011-12-22 14:28:12 -08:00
RegisterView.h Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00
RegisterWindow.cpp Clean up the debugger gui a bit. In general do not call SetSizeHints on a window unless it is a top level window. It isn't supposed to do anything for non top level windows, but it causes glitches on linux. Removing these calls does not affect the end result on windows. 2011-02-24 05:05:25 +00:00
RegisterWindow.h Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized. 2011-02-13 06:06:32 +00:00