..
FramebufferManager.cpp
ogl: reset api state for blitting
2013-08-26 22:18:00 +02:00
FramebufferManager.h
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
2013-08-20 15:11:03 +02:00
GLFunctions.cpp
ogl: remove glMapBuffer as it isn't in gles
2013-08-19 19:20:10 +02:00
GLFunctions.h
ogl: remove glMapBuffer as it isn't in gles
2013-08-19 19:20:10 +02:00
GLUtil.cpp
Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
2013-06-19 09:17:33 +02:00
GLUtil.h
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
2013-08-20 15:11:03 +02:00
Globals.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp
Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
2013-04-24 03:03:52 +02:00
PerfQuery.cpp
Respect ShouldEmulate() in PerfQuery implementations for DX11 and OGL (ugly implem, but the current state of VideoCommon does not allow much better)
2013-08-14 23:18:00 +02:00
PerfQuery.h
Kill warning.
2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
PostProcessing.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PostProcessing.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
ProgramShaderCache.h
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
RasterFont.cpp
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
RasterFont.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Render.cpp
ogl: reset api state for blitting
2013-08-26 22:18:00 +02:00
Render.h
Implement zcomploc on OpenGL4.2+
2013-07-22 12:02:16 +02:00
SamplerCache.cpp
OGL/SamplerCache: Treat lod_bias as a signed integer.
2013-07-22 18:24:56 +00:00
SamplerCache.h
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
StreamBuffer.cpp
ogl driverdetails: add flag to disable hacked and pinned memory
2013-08-26 19:45:19 +02:00
StreamBuffer.h
Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
2013-07-27 00:40:16 +00:00
TextureCache.cpp
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
TextureCache.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureConverter.cpp
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
2013-08-20 15:11:03 +02:00
TextureConverter.h
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
2013-08-20 15:11:03 +02:00
VertexManager.cpp
ogl driverdetails: add flag to disable hacked and pinned memory
2013-08-26 19:45:19 +02:00
VertexManager.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
VideoBackend.h
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
2013-05-01 23:51:43 +10:00
main.cpp
properly clean up PerfQuery on OGL
2013-08-15 13:52:31 +02:00
main.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00