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W32Util
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
BPStructs.cpp
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fog is done in pixel shader but needs to factor x adjustment
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2009-02-19 04:41:58 +00:00 |
BPStructs.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
CPStructs.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
CPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Config.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
Config.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
D3DBase.cpp
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rename some files
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2008-12-26 17:26:18 +00:00 |
D3DBase.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DPostprocess.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
D3DPostprocess.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DShader.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
D3DShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DTexture.cpp
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New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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2009-02-14 09:04:40 +00:00 |
D3DTexture.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DUtil.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
D3DUtil.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DecodedVArray.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DecodedVArray.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
DlgSettings.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
EmuWindow.cpp
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Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
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2009-02-17 22:48:16 +00:00 |
EmuWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.cpp
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
PixelShader.cpp
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Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
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2008-12-16 03:34:06 +00:00 |
PixelShader.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
PixelShaderCache.cpp
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rename some files
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2008-12-26 17:26:18 +00:00 |
PixelShaderCache.h
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rename some files
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2008-12-26 17:26:18 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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naming conventions...
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2009-02-22 03:49:50 +00:00 |
Render.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
TextureCache.cpp
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Added a comment about A8P8 and groundwork for DXT1 textures
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2009-02-16 23:01:37 +00:00 |
TextureCache.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TransformEngine.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
TransformEngine.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Utils.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
Utils.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
Vec3.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
VertexLoader.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
VertexLoaderManager.cpp
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
VertexLoader_Color.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_MtxIndex.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Normal.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
VertexLoader_Normal.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_Position.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexLoader_TextCoord.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexManager.cpp
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Compile fix, remove PanicAlert from nJoy SDL
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2008-12-26 19:39:12 +00:00 |
VertexManager.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
VertexShader.cpp
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Vertex Shading / Projection Matrix done right (D3D)
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2009-02-21 17:17:24 +00:00 |
VertexShader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexShaderCache.cpp
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rename some files
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2008-12-26 17:26:18 +00:00 |
VertexShaderCache.h
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rename some files
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2008-12-26 17:26:18 +00:00 |
XFStructs.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
XFStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
main.cpp
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
resource.h
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Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
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2009-01-14 05:07:53 +00:00 |
resource.rc
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Remove dependency of ATLMFC from direct 3d9 plugin and main dolphin app, dependency still exists in DSP_HLE and DSP_LLE
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2009-01-14 05:07:53 +00:00 |
stdafx.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |