.. |
MemoryCards
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
ARCodeAddEdit.cpp
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small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
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2009-02-21 23:56:10 +00:00 |
ARCodeAddEdit.h
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Clarified Patch Add/Edit, added AR Add/Edit by slink3
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2009-02-20 00:07:35 +00:00 |
AboutDolphin.cpp
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Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
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2009-02-06 18:04:24 +00:00 |
AboutDolphin.h
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namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
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2008-12-17 04:14:24 +00:00 |
BootManager.cpp
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DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
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2009-02-14 01:07:20 +00:00 |
BootManager.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
CheatsWindow.cpp
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More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
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2009-02-01 20:20:58 +00:00 |
CheatsWindow.h
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namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
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2008-12-17 04:14:24 +00:00 |
ConfigMain.cpp
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Allow changing of the debugger font and some cleanup
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2009-02-06 18:18:20 +00:00 |
ConfigMain.h
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game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
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2009-02-03 15:03:34 +00:00 |
Frame.cpp
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
Frame.h
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
FrameTools.cpp
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Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best.
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2009-02-23 00:15:19 +00:00 |
FrameWiimote.cpp
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Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
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2009-02-16 06:18:18 +00:00 |
GameListCtrl.cpp
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Linux build fix.. I think..
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2009-02-22 04:21:32 +00:00 |
GameListCtrl.h
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Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P
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2009-02-21 14:40:34 +00:00 |
Globals.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Globals.h
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OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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2009-02-22 05:21:54 +00:00 |
ISOFile.cpp
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this should be OK: display some default info when no save exist
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2009-02-07 17:31:35 +00:00 |
ISOFile.h
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game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
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2009-02-03 15:03:34 +00:00 |
ISOProperties.cpp
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linux build fix
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2009-02-22 04:26:09 +00:00 |
ISOProperties.h
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Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P
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2009-02-21 14:40:34 +00:00 |
Main.cpp
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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
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2009-02-22 21:16:12 +00:00 |
Main.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
MainNoGUI.cpp
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Compile fix
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2009-02-18 00:08:40 +00:00 |
MemcardManager.cpp
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linux compile fixes
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2009-02-22 21:37:36 +00:00 |
MemcardManager.h
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MemcardManager general cleanup, ini settings fixes
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2009-02-22 03:23:48 +00:00 |
Params.ggo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
PatchAddEdit.cpp
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Clarified Patch Add/Edit, added AR Add/Edit by slink3
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2009-02-20 00:07:35 +00:00 |
PatchAddEdit.h
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Clarified Patch Add/Edit, added AR Add/Edit by slink3
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2009-02-20 00:07:35 +00:00 |
SConscript
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More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
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2009-02-01 20:20:58 +00:00 |
SDCardWindow.cpp
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More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
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2009-02-01 20:20:58 +00:00 |
SDCardWindow.h
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More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog
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2009-02-01 20:20:58 +00:00 |
cmdline.c
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
cmdline.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
cocoaApp.h
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cocoa event wip
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2009-01-12 23:59:27 +00:00 |
cocoaApp.m
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now we can play with keyboard on osx, enjoy
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2009-01-13 14:30:05 +00:00 |
stdafx.cpp
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testing svn:eol-style=native on one file
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2008-12-08 03:32:03 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |