dolphin/Source/Core/DolphinWX/Src
John Peterson 472582022b Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2383 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 00:15:19 +00:00
..
MemoryCards Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
ARCodeAddEdit.cpp small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00
ARCodeAddEdit.h Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
AboutDolphin.cpp Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
AboutDolphin.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
BootManager.cpp DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land. 2009-02-14 01:07:20 +00:00
BootManager.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CheatsWindow.cpp More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
CheatsWindow.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
ConfigMain.cpp Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
ConfigMain.h game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
Frame.cpp Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
Frame.h Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
FrameTools.cpp Core and Common Threads Stop and Start: Added timeout to the thread waiting loops. If we have waited more than five seconds we can be pretty sure that the thread is deadlocked. So then we can just as well continue and hope for the best. 2009-02-23 00:15:19 +00:00
FrameWiimote.cpp Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h. 2009-02-16 06:18:18 +00:00
GameListCtrl.cpp Linux build fix.. I think.. 2009-02-22 04:21:32 +00:00
GameListCtrl.h Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P 2009-02-21 14:40:34 +00:00
Globals.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Globals.h OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least. 2009-02-22 05:21:54 +00:00
ISOFile.cpp this should be OK: display some default info when no save exist 2009-02-07 17:31:35 +00:00
ISOFile.h game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
ISOProperties.cpp linux build fix 2009-02-22 04:26:09 +00:00
ISOProperties.h Killed the issues column and made emulationstate "Problems" provide more info when its set in the gameini. the config looks a bit ugly imo but thats cause im horrible in such stuff :P 2009-02-21 14:40:34 +00:00
Main.cpp Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
Main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MainNoGUI.cpp Compile fix 2009-02-18 00:08:40 +00:00
MemcardManager.cpp linux compile fixes 2009-02-22 21:37:36 +00:00
MemcardManager.h MemcardManager general cleanup, ini settings fixes 2009-02-22 03:23:48 +00:00
Params.ggo git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
PatchAddEdit.cpp Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
PatchAddEdit.h Clarified Patch Add/Edit, added AR Add/Edit by slink3 2009-02-20 00:07:35 +00:00
SConscript More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
SDCardWindow.cpp More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
SDCardWindow.h More SDIO WIP Code: Added ground work for SDCard Mounter wxDialog 2009-02-01 20:20:58 +00:00
cmdline.c git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cmdline.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cocoaApp.h cocoa event wip 2009-01-12 23:59:27 +00:00
cocoaApp.m now we can play with keyboard on osx, enjoy 2009-01-13 14:30:05 +00:00
stdafx.cpp testing svn:eol-style=native on one file 2008-12-08 03:32:03 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00