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OpenCL
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fix windows (vs2010) build
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2011-01-31 06:08:46 +00:00 |
AVIDump.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
AVIDump.h
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On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
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2010-11-14 21:14:26 +00:00 |
BPFunctions.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
BPFunctions.h
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Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
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2011-01-27 10:17:13 +00:00 |
BPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BPMemory.h
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initial implementation of fog range adjust, I don't think is correct or work right but is a start.
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2011-01-29 04:31:56 +00:00 |
BPStructs.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
BPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.h
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Some more cleanup which should've been in r6232. Thanks Billiard.
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2010-09-27 05:16:11 +00:00 |
CommandProcessor.cpp
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second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
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2011-02-08 12:00:41 +00:00 |
CommandProcessor.h
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
DLCache.cpp
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revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
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2011-02-08 14:51:53 +00:00 |
DLCache.h
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Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
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2011-02-08 00:28:28 +00:00 |
DataReader.h
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Simplify the SSSE3 code for better understanding.
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2011-01-11 07:25:36 +00:00 |
Debugger.cpp
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Fix *BSD build.
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2011-01-31 03:58:18 +00:00 |
Debugger.h
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Virtual base classes should have a virtual destructor.
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2011-01-30 01:58:54 +00:00 |
EmuWindow.cpp
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D3D11: Implement EFB format reinterpretation.
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2011-02-04 17:00:34 +00:00 |
EmuWindow.h
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Win32-only:
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2010-12-19 19:43:18 +00:00 |
Fifo.cpp
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
Fifo.h
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
FramebufferManagerBase.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManagerBase.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
HiresTextures.cpp
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
HiresTextures.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
ImageWrite.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ImageWrite.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
IndexGenerator.cpp
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Related to Texture's glitches:
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2010-11-25 20:39:54 +00:00 |
IndexGenerator.h
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
LightingShaderGen.cpp
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Deal with some clang-inspired buglets.
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2011-02-06 01:56:45 +00:00 |
LightingShaderGen.h
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Deal with some clang-inspired buglets.
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2011-02-06 01:56:45 +00:00 |
LookUpTables.h
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Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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2009-07-30 20:29:52 +00:00 |
MainBase.cpp
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
MainBase.h
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Build missing BPFunctions.cpp with SCons.
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2010-11-18 23:25:40 +00:00 |
NativeVertexFormat.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.cpp
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OnScreenDisplay.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
OpcodeDecoding.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
OpcodeDecoding.h
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
OpenCL.cpp
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
OpenCL.h
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Fix *BSD build.
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2011-01-31 03:02:23 +00:00 |
PixelEngine.cpp
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second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
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2011-02-08 12:00:41 +00:00 |
PixelEngine.h
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Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
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2011-01-07 19:51:28 +00:00 |
PixelShaderGen.cpp
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Split shader code generation for lighting into a separate file.
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2011-02-05 23:57:12 +00:00 |
PixelShaderGen.h
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initial implementation of fog range adjust, I don't think is correct or work right but is a start.
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2011-01-29 04:31:56 +00:00 |
PixelShaderManager.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
PixelShaderManager.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
RenderBase.cpp
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
RenderBase.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
SConscript
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Split shader code generation for lighting into a separate file.
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2011-02-05 23:57:12 +00:00 |
Statistics.cpp
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
Statistics.h
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D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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2010-06-20 22:23:34 +00:00 |
TextureCacheBase.cpp
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
TextureCacheBase.h
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
TextureConversionShader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
TextureConversionShader.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
TextureDecoder.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
TextureDecoder.h
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Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
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2010-08-28 15:53:01 +00:00 |
VertexLoader.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VertexLoader.h
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Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
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2010-11-15 05:29:10 +00:00 |
VertexLoaderManager.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VertexLoaderManager.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
VertexLoader_Color.cpp
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little fix for one piece unlimited cruise 2 and ju-on the grudge
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2011-01-26 17:22:09 +00:00 |
VertexLoader_Color.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
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2 fixes one for dx9 and one for software plugin.
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2011-01-23 15:29:57 +00:00 |
VertexLoader_Normal.h
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rework the normal loading now it should be a accurate as real hardware.
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2011-01-19 13:57:15 +00:00 |
VertexLoader_Position.cpp
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Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
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2011-01-10 13:14:56 +00:00 |
VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexLoader_TextCoord.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
VertexManagerBase.cpp
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Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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2011-02-08 03:47:59 +00:00 |
VertexManagerBase.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderGen.cpp
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Split shader code generation for lighting into a separate file.
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2011-02-05 23:57:12 +00:00 |
VertexShaderGen.h
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big changes here:
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2010-07-18 00:18:31 +00:00 |
VertexShaderManager.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
VertexShaderManager.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
VideoCommon.h
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Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
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2011-02-02 04:40:27 +00:00 |
VideoConfig.cpp
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
VideoConfig.h
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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
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2011-01-29 21:13:56 +00:00 |
VideoState.cpp
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
VideoState.h
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Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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2011-02-08 10:37:47 +00:00 |
XFMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.h
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
XFStructs.cpp
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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
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2011-02-05 18:25:34 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |