..
D3DBase.cpp
Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
2013-03-18 20:42:18 -04:00
D3DBase.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
D3DShader.cpp
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
D3DShader.h
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
D3DTexture.cpp
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
D3DTexture.h
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
D3DUtil.cpp
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
D3DUtil.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
FramebufferManager.cpp
move RestoreAPIState and ResetAPIState into backends
2013-01-28 18:16:03 +01:00
FramebufferManager.h
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
2013-01-16 15:46:11 -05:00
Globals.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
PixelShaderCache.cpp
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
PixelShaderCache.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
Render.cpp
Implement dual source blending to avoid unneeded alpha pass.
2013-03-28 20:08:51 -03:00
Render.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
TextureCache.cpp
Merge branch 'master' into GLSL-master
2013-03-06 15:59:29 +01:00
TextureCache.h
Merge branch 'master' into GLSL-master
2013-02-18 18:49:20 +01:00
TextureConverter.cpp
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
2012-01-31 19:51:32 +01:00
TextureConverter.h
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
2012-01-31 19:51:32 +01:00
VertexManager.cpp
Implement dual source blending to avoid unneeded alpha pass.
2013-03-28 20:08:51 -03:00
VertexManager.h
implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
2012-10-26 23:18:09 -03:00
VertexShaderCache.cpp
Implement dual source blending to avoid unneeded alpha pass.
2013-03-28 20:08:51 -03:00
VertexShaderCache.h
Fix Windows build.
2011-09-29 22:54:52 +02:00
VideoBackend.h
Mark the Direct3D9 backend deprecated.
2013-03-23 23:53:19 +01:00
main.cpp
Implement dual source blending to avoid unneeded alpha pass.
2013-03-28 20:08:51 -03:00
main.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00