dolphin/Source/Core/AudioCommon
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
..
AlsaSoundStream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
AlsaSoundStream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
AudioCommon.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
AudioCommon.h AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running) 2017-10-21 16:28:04 -07:00
AudioCommon.vcxproj Remove CoreAudio audio backend 2017-06-29 16:53:20 -07:00
AudioCommon.vcxproj.filters Remove CoreAudio audio backend 2017-06-29 16:53:20 -07:00
AudioStretcher.cpp AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples 2017-06-03 16:54:00 -07:00
AudioStretcher.h AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples 2017-06-03 16:54:00 -07:00
CMakeLists.txt Remove CoreAudio audio backend 2017-06-29 16:53:20 -07:00
CubebStream.cpp Externals: update cubeb to kinetiknz/cubeb@c2bd582 2017-10-21 14:28:39 -07:00
CubebStream.h CubebStream: Add missing <vector> include 2017-05-27 23:50:39 -04:00
CubebUtils.cpp Add CubebUtils namespace and hook up cubeb logging 2017-05-27 18:28:57 -07:00
CubebUtils.h Add CubebUtils namespace and hook up cubeb logging 2017-05-27 18:28:57 -07:00
DPL2Decoder.cpp DPL2Decoder: Prefer static_cast to C-style casts 2017-04-23 09:21:30 +01:00
DPL2Decoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Mixer.cpp Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
Mixer.h Fix DTK audio not working after loading a savestate 2017-11-06 09:15:14 +01:00
NullSoundStream.cpp Merge pull request #6130 from ligfx/emptynullsoundstream 2017-10-24 11:44:22 +02:00
NullSoundStream.h Merge pull request #6130 from ligfx/emptynullsoundstream 2017-10-24 11:44:22 +02:00
OpenALStream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
OpenALStream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
OpenSLESStream.cpp Rename CMixer to Mixer 2017-06-26 15:01:07 -07:00
OpenSLESStream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PulseAudioStream.cpp AudioCommon: move DPL2 decoding into Mixer 2017-06-03 16:53:59 -07:00
PulseAudioStream.h Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
SoundStream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
WaveFile.cpp Move IOFile to a separate file 2017-06-15 21:33:50 +02:00
WaveFile.h Remove NonCopyable 2017-08-22 16:40:34 +02:00
XAudio2Stream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
XAudio2Stream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
XAudio2_7Stream.cpp SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00
XAudio2_7Stream.h SoundStream: rename Clear(mute) to SetRunning(running) 2017-10-21 16:28:04 -07:00