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GUI
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updated gui a little bit
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2008-09-09 23:34:13 +00:00 |
OS
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
BPStructs.cpp
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Added some Fog functions to the GL plugin, doesn't effect games at all. Quick change to GLInit.cpp that doesn't do much as well
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2008-09-08 04:03:42 +00:00 |
BPStructs.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
DataReader.cpp
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
DataReader.h
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
GLInit.cpp
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Added some Fog functions to the GL plugin, doesn't effect games at all. Quick change to GLInit.cpp that doesn't do much as well
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2008-09-08 04:03:42 +00:00 |
GLInit.h
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GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
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2008-08-24 10:10:48 +00:00 |
Globals.cpp
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updated gui a little bit
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2008-09-09 23:34:13 +00:00 |
Globals.h
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
OpcodeDecoding.cpp
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Replaced type "DWORD" by "u32", except where "DWORD" is used to access the Windows API.
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2008-09-01 22:48:56 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShader.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
PixelShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
PixelShaderManager.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
PixelShaderManager.h
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
Render.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
Render.h
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
SConscript
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Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
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2008-08-29 09:55:17 +00:00 |
TextureMngr.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
TextureMngr.h
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For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
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2008-08-11 19:35:38 +00:00 |
VertexLoader.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
VertexLoader.h
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
VertexLoader_Color.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexLoader_Normal.cpp
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Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
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2008-08-31 14:32:35 +00:00 |
VertexLoader_Normal.h
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Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
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2008-08-31 14:32:35 +00:00 |
VertexLoader_Position.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
VertexLoader_TextCoord.h
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
VertexShader.cpp
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Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
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2008-08-30 22:06:53 +00:00 |
VertexShader.h
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More common things moved out from the GFX plugins. No visible changes.
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2008-07-18 19:33:55 +00:00 |
VertexShaderManager.cpp
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casting
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2008-09-08 07:36:30 +00:00 |
VertexShaderManager.h
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New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
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2008-08-30 19:19:40 +00:00 |
XFB.cpp
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Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
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2008-08-14 23:04:24 +00:00 |
XFB.h
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Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
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2008-08-14 21:34:39 +00:00 |
main.cpp
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warning fixes
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2008-09-08 06:41:03 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |