dolphin/Source/Core/VideoBackends/D3D
JMC47 c0488de482
Merge pull request #10251 from Pokechu22/negative-scissor
Rework scissor handling
2022-04-24 15:00:42 -04:00
..
CMakeLists.txt normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DBase.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
D3DBase.h Make all custom fmt::formatter's format functions const 2022-01-13 11:11:08 -08:00
D3DBoundingBox.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
D3DBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DMain.cpp VideoCommon: Remove bSupportsOversizedViewports 2022-04-16 10:26:11 -07:00
D3DNativeVertexFormat.cpp VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal 2022-04-22 16:54:36 -07:00
D3DPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DPerfQuery.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
D3DRender.cpp Treewide: Remove unused inclusions of <cinttypes> 2022-01-09 12:43:11 -08:00
D3DRender.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
D3DState.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
D3DState.h VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
D3DSwapChain.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
D3DSwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
D3DVertexManager.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
D3DVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DXPipeline.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
DXPipeline.h Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
DXShader.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
DXShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DXTexture.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
DXTexture.h Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00