..
CMakeLists.txt
normalize common filenames in VideoBackends/D3D
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D3DBase.cpp
rename D3DCommon/Common to D3DCommon/D3DCommon
2021-01-27 14:29:48 -08:00
D3DBase.h
msvc: enable /Zc:preprocessor and make build compile cleanly
2020-08-27 21:58:48 -07:00
D3DBoundingBox.cpp
rename D3DCommon/Common to D3DCommon/D3DCommon
2021-01-27 14:29:48 -08:00
D3DBoundingBox.h
normalize common filenames in VideoBackends/D3D
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D3DMain.cpp
rename D3DCommon/Common to D3DCommon/D3DCommon
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D3DNativeVertexFormat.cpp
normalize common filenames in VideoBackends/D3D
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D3DPerfQuery.cpp
normalize common filenames in VideoBackends/D3D
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D3DPerfQuery.h
normalize common filenames in VideoBackends/D3D
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D3DRender.cpp
normalize common filenames in VideoBackends/D3D
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D3DRender.h
normalize common filenames in VideoBackends/D3D
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D3DState.cpp
Convert BPMemory to BitField and enum class
2021-03-06 19:27:19 -08:00
D3DState.h
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
D3DSwapChain.cpp
normalize common filenames in VideoBackends/D3D
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D3DSwapChain.h
normalize common filenames in VideoBackends/D3D
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D3DVertexManager.cpp
rename D3DCommon/Common to D3DCommon/D3DCommon
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D3DVertexManager.h
normalize common filenames in VideoBackends/D3D
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DXPipeline.cpp
normalize common filenames in VideoBackends/D3D
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DXPipeline.h
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.cpp
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
DXShader.h
D3D/DXShader: Remove duplicate GetByteCode function
2019-07-26 19:45:23 -04:00
DXTexture.cpp
rename D3DCommon/Common to D3DCommon/D3DCommon
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DXTexture.h
D3D11: Ownership fixes for objects in DXTexture
2019-07-29 16:43:02 +02:00
VideoBackend.h
Make default graphics backend not show up as empty
2020-09-06 12:56:45 +02:00