dolphin/Source/Core/VideoBackends/D3D
Pokechu22 70f9fc4e75 Convert BPMemory to BitField and enum class
Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare.  (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
..
CMakeLists.txt normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DBase.cpp rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3DBase.h msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00
D3DBoundingBox.cpp rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3DBoundingBox.h normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DMain.cpp rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3DNativeVertexFormat.cpp normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DPerfQuery.cpp normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DPerfQuery.h normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DRender.cpp normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DRender.h normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DState.cpp Convert BPMemory to BitField and enum class 2021-03-06 19:27:19 -08:00
D3DState.h D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
D3DSwapChain.cpp normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DSwapChain.h normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
D3DVertexManager.cpp rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3DVertexManager.h normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
DXPipeline.cpp normalize common filenames in VideoBackends/D3D 2021-01-27 14:29:48 -08:00
DXPipeline.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.h D3D/DXShader: Remove duplicate GetByteCode function 2019-07-26 19:45:23 -04:00
DXTexture.cpp rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
DXTexture.h D3D11: Ownership fixes for objects in DXTexture 2019-07-29 16:43:02 +02:00
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00