dolphin/Source/Core/VideoBackends/D3D12
Shawn Hoffman 2f47f486af msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
..
BoundingBox.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
BoundingBox.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
CMakeLists.txt Implement D3D12 backend 2019-04-01 11:24:55 +10:00
Common.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
D3D12.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
D3D12.vcxproj.filters Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXContext.cpp Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr 2019-07-26 19:38:58 +02:00
DXContext.h Include <memory> for std::unique_ptr in DXContext.h 2019-12-19 14:25:12 -08:00
DXPipeline.cpp D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXPipeline.h D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXShader.cpp D3DCommon/Shader: Use std::optional with CompileShader() 2019-07-26 20:06:14 -04:00
DXShader.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
DXTexture.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXTexture.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXVertexFormat.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXVertexFormat.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
DescriptorAllocator.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorAllocator.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
PerfQuery.cpp VideoCommon: Remove unused MathUtil.h include from VideoCommon.h 2019-07-16 20:54:34 -04:00
PerfQuery.h D3D12: Fix case where perf queries weren't flushed 2019-04-01 20:13:39 +10:00
Renderer.cpp VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Renderer.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
StreamBuffer.cpp Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
StreamBuffer.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
SwapChain.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
SwapChain.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
VertexManager.cpp D3D12: Call VertexManagerBase initialize 2019-12-09 19:16:04 +10:00
VertexManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VideoBackend.cpp FramebufferManager: Copy to color format for depth readbacks on GLES 2020-05-24 16:11:11 +10:00
VideoBackend.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00