dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX 765d1823fb Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6323 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-31 15:32:04 +00:00
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Debugger Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons. 2010-10-31 15:32:04 +00:00
BPFunctions.cpp Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
D3DBase.cpp Change Disc functionality: 2010-09-15 12:30:56 +00:00
D3DBase.h Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures. 2010-05-29 09:32:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
D3DUtil.h Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
DlgSettings.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
DlgSettings.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
EmuWindow.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
FramebufferManager.h Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
NativeVertexFormat.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp DX9, Debugger: Implement pixel/vertex shader and texture dumping. 2010-10-31 11:38:06 +00:00
PixelShaderCache.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
Render.cpp Properly emulate the alpha read pixel engine register function (used for EFB peeks). 2010-10-24 19:52:52 +00:00
TextureCache.cpp Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
TextureCache.h Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
TextureConverter.cpp Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
TextureConverter.h 2 commits in one: 2010-07-09 20:56:16 +00:00
VertexManager.cpp Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
VertexManager.h Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp DX9, Debugger: Implement pixel/vertex shader and texture dumping. 2010-10-31 11:38:06 +00:00
VertexShaderCache.h D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
main.cpp Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391. 2010-10-23 12:26:57 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00