dolphin/Source/Core
Soren Jorvang 2be444965a When checking to see if the rendering window has focus, there are a
few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:07:33 +00:00
..
AudioCommon Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha) 2010-06-20 05:02:26 +00:00
Common My first commit :D 2010-06-24 13:28:54 +00:00
Core On OS X, add autorelease pools to the cpu and emu threads to avoid 2010-06-26 12:52:57 +00:00
DSPCore DSPLLE: jit increment/decrement_addr_reg to match int (TODO: increase/decrease). 2010-06-18 15:41:30 +00:00
DebuggerUICommon Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DebuggerWX Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DiscIO Oops, how did this happen? 2010-06-10 15:33:51 +00:00
DolphinWX When checking to see if the rendering window has focus, there are a 2010-06-26 13:07:33 +00:00
InputCommon The ControllerInterface API has the notion of an "id" which is presumably 2010-06-26 13:03:25 +00:00
InputUICommon GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal. 2010-06-22 08:30:33 +00:00
VideoCommon Uncomment Ayuanx patch, this was commented in my last commit by error, My apologize... 2010-06-25 00:13:06 +00:00