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Debugger
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
GUI
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more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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2009-09-13 10:18:01 +00:00 |
OS
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
BPFunctions.cpp
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
DLCache.cpp
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Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
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2009-09-09 21:26:33 +00:00 |
DLCache.h
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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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2009-08-09 11:03:58 +00:00 |
FramebufferManager.cpp
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
FramebufferManager.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
GLUtil.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
GLUtil.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
GLWindow.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
NativeVertexFormat.cpp
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
PixelShaderCache.cpp
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Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
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2009-09-16 05:31:19 +00:00 |
PixelShaderCache.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
PostProcessing.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Render.cpp
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
SConscript
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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2009-09-13 08:21:35 +00:00 |
TextureConverter.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
TextureConverter.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
TextureMngr.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
TextureMngr.h
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D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
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2009-09-15 21:05:31 +00:00 |
VertexLoaderManager.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
VertexManager.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexShaderCache.cpp
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Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
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2009-09-16 05:31:19 +00:00 |
VertexShaderCache.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFB.cpp
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
XFB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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osx fixes for nongui and ogl plugin
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2009-05-15 08:55:46 +00:00 |
main.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
main.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
rasterfont.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
rasterfont.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |