dolphin/Source/Plugins/Plugin_VideoOGL/Src
comex f57ff0a569 Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming
everything.  Meh.
2013-09-28 23:38:25 -04:00
..
FramebufferManager.cpp ogl: drop glsl120 support 2013-09-22 23:45:14 +02:00
FramebufferManager.h ogl: disable revision 737df2a68c for desktop ogl 2013-09-03 17:36:55 +02:00
GLFunctions.cpp Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
GLFunctions.h Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
GLUtil.cpp Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices. 2013-09-22 13:54:47 +00:00
GLUtil.h Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices. 2013-09-22 13:54:47 +00:00
Globals.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."" 2013-04-24 03:03:52 +02:00
PerfQuery.cpp Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
PostProcessing.cpp Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
PostProcessing.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp ogl: drop glsl120 support 2013-09-22 23:45:14 +02:00
ProgramShaderCache.h ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
RasterFont.cpp ogl: drop glsl120 support 2013-09-22 23:45:14 +02:00
RasterFont.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Render.cpp Merge branch 'fix-field-ordering' 2013-09-24 13:47:20 +12:00
Render.h Merge branch 'fix-field-ordering' 2013-09-24 13:47:20 +12:00
SamplerCache.cpp Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
StreamBuffer.cpp Revert "ogl: change the default buffer upload on osx+nvidia" 2013-09-18 02:23:47 +02:00
StreamBuffer.h ogl: only free use fences 2013-08-29 21:03:48 +02:00
TextureCache.cpp ogl: drop glsl120 support 2013-09-22 23:45:14 +02:00
TextureCache.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureConverter.cpp ogl: drop glsl120 support 2013-09-22 23:45:14 +02:00
TextureConverter.h ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
VertexManager.cpp ogl driverdetails: add flag to disable hacked and pinned memory 2013-08-26 19:45:19 +02:00
VertexManager.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
VideoBackend.h Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. 2013-05-01 23:51:43 +10:00
main.cpp Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini. 2013-09-28 23:38:25 -04:00
main.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00