.. |
MemoryCards
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allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
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2010-12-05 09:04:34 +00:00 |
ARCodeAddEdit.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
ARCodeAddEdit.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
AboutDolphin.cpp
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Modal windows must be closed with EndModal(), not just Destroy()'ed.
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2010-07-30 13:14:53 +00:00 |
AboutDolphin.h
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Disable the Wiiuse banner and instead credit Michael Laforest,
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2010-06-10 14:39:08 +00:00 |
BootManager.cpp
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fix for r6337: don't restore cached settings if a gameconfig was not used.
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2010-11-04 12:50:44 +00:00 |
BootManager.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CheatsWindow.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
CheatsWindow.h
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Double warning fix! Thanks to Nakeeeee and BhaaL! :p
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2010-07-22 05:39:57 +00:00 |
ConfigMain.cpp
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Migrate the opencl setting completely to the gfx config dialog.
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2010-11-24 17:30:04 +00:00 |
ConfigMain.h
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Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough.
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2010-11-03 06:28:47 +00:00 |
Frame.cpp
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Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
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2010-11-13 22:07:27 +00:00 |
Frame.h
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Make gui panic alerts thread safe in linux.
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2010-11-11 00:55:06 +00:00 |
FrameAui.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
FrameTools.cpp
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Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
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2010-11-25 02:26:46 +00:00 |
GameListCtrl.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
GameListCtrl.h
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Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
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2010-02-21 19:19:16 +00:00 |
GeckoCodeDiag.cpp
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Cast size_t to unsigned long for printf to deal with (32-bit)
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2010-12-05 18:22:41 +00:00 |
GeckoCodeDiag.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
Globals.h
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Make gui panic alerts thread safe in linux.
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2010-11-11 00:55:06 +00:00 |
HotkeyDlg.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
HotkeyDlg.h
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Config.h should never be included directly, but rather through Common.h
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2010-06-26 13:11:34 +00:00 |
ISOFile.cpp
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change filename of isocache to always include extension and filesize.
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2010-12-08 06:46:59 +00:00 |
ISOFile.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
ISOProperties.cpp
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Renamed the "Disable Copy to EFB" option in the game properties(and game ini) to "Enable Copy to EFB", as it is named in the global video settings. (fixes issue 3556)
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2010-11-25 02:19:06 +00:00 |
ISOProperties.h
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Renamed the "Disable Copy to EFB" option in the game properties(and game ini) to "Enable Copy to EFB", as it is named in the global video settings. (fixes issue 3556)
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2010-11-25 02:19:06 +00:00 |
InputConfigDiag.cpp
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
InputConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
InputConfigDiagBitmaps.cpp
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
LogWindow.cpp
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First pass at dealing with different size_t/off_t sizes in C90 environments.
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2010-12-05 15:59:11 +00:00 |
LogWindow.h
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First pass at dealing with different size_t/off_t sizes in C90 environments.
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2010-12-05 15:59:11 +00:00 |
LuaWindow.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
LuaWindow.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Main.cpp
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Second attempt at issue 3458. Fixes issue 3458.
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2010-12-04 03:50:55 +00:00 |
Main.h
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Fix a segfault when the debugger is used and dolphin exits.
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2010-07-08 23:27:51 +00:00 |
MainNoGUI.cpp
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Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
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2010-11-25 02:26:46 +00:00 |
MemcardManager.cpp
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Hopefully fix string concatenation on unicode builds.
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2010-07-24 07:31:48 +00:00 |
MemcardManager.h
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Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
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2010-06-08 02:03:44 +00:00 |
NetPlay.cpp
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Cleaned up NetPlay a bit, fixed some UI text.
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2010-11-16 01:55:29 +00:00 |
NetPlay.h
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Cleaned up NetPlay a bit, fixed some UI text.
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2010-11-16 01:55:29 +00:00 |
NetPlayClient.cpp
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Cleaned up NetPlay a bit, fixed some UI text.
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2010-11-16 01:55:29 +00:00 |
NetPlayServer.cpp
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Cleaned up NetPlay a bit, fixed some UI text.
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2010-11-16 01:55:29 +00:00 |
NetWindow.cpp
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Cleaned up NetPlay a bit, fixed some UI text.
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2010-11-16 01:55:29 +00:00 |
NetWindow.h
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Cleaned up NetPlay a bit, fixed some UI text.
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2010-11-16 01:55:29 +00:00 |
Params.ggo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
PatchAddEdit.cpp
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Treat strings from external sources as 8-bit so FromAscii doesn't barf.
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2010-06-11 08:39:03 +00:00 |
PatchAddEdit.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
SConscript
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Move NSAutoreleasePool handling into the proper entry/exit points
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2010-12-05 16:18:09 +00:00 |
UDPConfigDiag.cpp
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
UDPConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
WiimoteConfigDiag.cpp
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
WiimoteConfigDiag.h
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
WxUtils.cpp
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Fixed Issue 2005
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2010-01-13 06:34:34 +00:00 |
WxUtils.h
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Fixed Issue 2005
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2010-01-13 06:34:34 +00:00 |
X11Utils.cpp
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Fix for linux screensaver inhibit caused by a misinterpretation of the window id.
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2010-11-28 17:23:13 +00:00 |
X11Utils.h
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Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
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2010-11-25 02:26:46 +00:00 |
cmdline.c
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
cmdline.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
cocoaApp.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaApp.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |