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GLExtensions
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[GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing.
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2014-01-17 16:06:46 +01:00 |
CMakeLists.txt
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[GLExtensions] Make sure to link against libdl since we use it to grab GL function pointers in Linux/Android in the case the GLInterface->GetProcAddress fails.
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2014-01-17 16:05:57 +01:00 |
FramebufferManager.cpp
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
FramebufferManager.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
GLUtil.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
GLUtil.h
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
Globals.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
NativeVertexFormat.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
OGL.vcxproj
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fix windows build
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2014-01-17 16:01:17 +01:00 |
OGL.vcxproj.filters
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fix windows build
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2014-01-17 16:01:17 +01:00 |
PerfQuery.cpp
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
PerfQuery.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
PostProcessing.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
PostProcessing.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
ProgramShaderCache.cpp
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
ProgramShaderCache.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
RasterFont.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
RasterFont.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
Render.cpp
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[GLExtensions] Pull in all the function pointers for OpenGL 1.1, This removes the need for a couple compile time differences between GL and GLES3 mode.
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2014-01-17 16:05:40 +01:00 |
Render.h
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Merge branch 'master' into buffer_storage
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2013-12-31 19:18:30 -06:00 |
SamplerCache.cpp
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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2014-01-17 15:50:51 +01:00 |
SamplerCache.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
StreamBuffer.cpp
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Remove vertex streaming hack.
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2014-01-16 00:11:12 +01:00 |
StreamBuffer.h
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Remove vertex streaming hack.
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2014-01-16 00:11:12 +01:00 |
TextureCache.cpp
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[GLExtensions] Missed a couple USE_GLES3 compile time differences.
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2014-01-17 16:05:52 +01:00 |
TextureCache.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
TextureConverter.cpp
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OpenGL: drop UBO-workaround usage for efb2ram shaders
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2014-01-05 09:52:26 +01:00 |
TextureConverter.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
VertexManager.cpp
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VideoCommon: cleanup of "components" usage
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2014-01-15 16:58:36 +01:00 |
VertexManager.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
VideoBackend.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
main.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
main.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
stdafx.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
stdafx.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |