.. |
BoundingBox.cpp
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
BoundingBox.h
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
CMakeLists.txt
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Vulkan: Move shader/pipeline-related methods to ShaderCache
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2017-07-30 12:38:49 +10:00 |
CommandBufferManager.cpp
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Vulkan: Use a separate queue for presenting.
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2017-09-05 12:00:09 -07:00 |
CommandBufferManager.h
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Vulkan: Use multiple command pools, one per frame
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2016-11-15 00:40:15 +10:00 |
Constants.h
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
FramebufferManager.cpp
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
FramebufferManager.h
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
ObjectCache.cpp
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Vulkan: Use optimal tiling for dummy texture
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2017-08-02 21:33:10 +10:00 |
ObjectCache.h
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
PerfQuery.cpp
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
PerfQuery.h
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Vulkan: Remove parameters/members of single-instance classes
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2016-11-03 22:01:54 +10:00 |
PostProcessing.cpp
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
PostProcessing.h
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Vulkan: Implement post-processing backend
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2017-04-25 14:27:02 +10:00 |
RasterFont.cpp
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
RasterFont.h
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Vulkan: Implement post-processing backend
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2017-04-25 14:27:02 +10:00 |
Renderer.cpp
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
Renderer.h
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
ShaderCache.cpp
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
ShaderCache.h
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
ShaderCompiler.cpp
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Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
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2017-09-03 15:31:19 +10:00 |
ShaderCompiler.h
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Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
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2017-09-03 15:31:19 +10:00 |
StagingBuffer.cpp
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Vulkan: Support native compressed textures
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2017-04-29 13:46:42 +10:00 |
StagingBuffer.h
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Vulkan: Implement StagingTexture2D on top of StagingBuffer
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2016-12-04 20:10:13 +10:00 |
StagingTexture2D.cpp
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Vulkan: Implement StagingTexture2D on top of StagingBuffer
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2016-12-04 20:10:13 +10:00 |
StagingTexture2D.h
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Vulkan: Implement StagingTexture2D on top of StagingBuffer
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2016-12-04 20:10:13 +10:00 |
StateTracker.cpp
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
StateTracker.h
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
StreamBuffer.cpp
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Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
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2017-03-04 18:07:04 +10:00 |
StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
SwapChain.cpp
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Vulkan: Use a separate queue for presenting.
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2017-09-05 12:00:09 -07:00 |
SwapChain.h
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Vulkan: Implement Quad-Buffered stereoscopy support.
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2017-07-05 22:43:39 +02:00 |
Texture2D.cpp
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Vulkan: Compute shader support
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2017-04-01 12:32:57 +10:00 |
Texture2D.h
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Vulkan: Compute shader support
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2017-04-01 12:32:57 +10:00 |
TextureCache.cpp
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureCache.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
TextureConverter.cpp
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Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
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2017-09-03 15:31:19 +10:00 |
TextureConverter.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
Util.cpp
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
Util.h
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
VKTexture.cpp
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Vulkan: Move shader/pipeline-related methods to ShaderCache
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2017-07-30 12:38:49 +10:00 |
VKTexture.h
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
VertexFormat.cpp
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
VertexFormat.h
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NativeVertexFormat: Drop unused virtual method SetupVertexPointers
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2017-07-30 17:43:59 +10:00 |
VertexManager.cpp
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Merge pull request #4924 from stenzek/vulkan-list-restart
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2017-02-18 21:58:30 +10:00 |
VertexManager.h
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
VideoBackend.h
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Vulkan: Refactor initialization to only use a single instance
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2017-01-29 22:18:53 +10:00 |
Vulkan.vcxproj
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Vulkan: Move shader/pipeline-related methods to ShaderCache
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2017-07-30 12:38:49 +10:00 |
VulkanContext.cpp
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Common: Move version strings to their own header
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2017-09-09 19:28:10 -04:00 |
VulkanContext.h
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Merge pull request #6012 from stenzek/drop-nv-glsl
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2017-09-06 13:19:47 +02:00 |
VulkanEntryPoints.inl
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
VulkanLoader.cpp
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
VulkanLoader.h
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Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |
main.cpp
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Vulkan: Multithreaded creation of UID pipeline caches
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2017-07-30 17:43:59 +10:00 |