.. |
Logging
|
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
|
2008-10-03 10:59:56 +00:00 |
AOSoundStream.cpp
|
Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
|
2008-07-29 23:59:21 +00:00 |
AOSoundStream.h
|
Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
|
2008-07-29 23:59:21 +00:00 |
DSoundStream.cpp
|
Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
|
2008-08-26 23:32:54 +00:00 |
DSoundStream.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
DisAsmDlg.cpp
|
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
|
2008-10-04 00:16:19 +00:00 |
DisAsmDlg.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
DisAsmListView.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
Globals.cpp
|
Made the debugger automatically get the PB address.
|
2008-10-03 01:31:11 +00:00 |
Globals.h
|
Made the debugger automatically get the PB address.
|
2008-10-03 01:31:11 +00:00 |
Mixer.cpp
|
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
|
2008-10-04 00:16:19 +00:00 |
Mixer.h
|
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
|
2008-10-04 00:16:19 +00:00 |
RegSettings.cpp
|
Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
|
2008-08-31 13:36:52 +00:00 |
RegSettings.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
RegisterDlg.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
RegisterDlg.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
SConscript
|
Added logging files to SConscript
|
2008-10-03 05:51:55 +00:00 |
Tools.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
Tools.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
disassemble.cpp
|
few warning fixes
|
2008-09-16 20:24:34 +00:00 |
disassemble.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_aram.cpp
|
few warning fixes
|
2008-09-16 20:24:34 +00:00 |
gdsp_aram.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_ext_op.cpp
|
make LLE "work" on linux
|
2008-09-16 13:53:11 +00:00 |
gdsp_ext_op.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_ifx.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_interface.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_interface.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_interpreter.cpp
|
make LLE "work" on linux
|
2008-09-16 13:53:11 +00:00 |
gdsp_interpreter.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_memory.cpp
|
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
|
2008-10-04 00:16:19 +00:00 |
gdsp_memory.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_opcodes.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_opcodes.h
|
make LLE "work" on linux
|
2008-09-16 13:53:11 +00:00 |
gdsp_opcodes_helper.h
|
make LLE "work" on linux
|
2008-09-16 13:53:11 +00:00 |
gdsp_registers.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
gdsp_registers.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
main.cpp
|
Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
|
2008-10-04 13:39:38 +00:00 |
opcodes.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
opcodes.h
|
few warning fixes
|
2008-09-16 20:24:34 +00:00 |
stdafx.cpp
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |
stdafx.h
|
Initial megacommit.
|
2008-07-12 17:40:22 +00:00 |