..
BPMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
BPMemLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
CPMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
CPMemLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Clipper.cpp
Hg:
2010-06-09 01:37:08 +00:00
Clipper.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
CommandProcessor.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
CommandProcessor.h
Hg:
2010-06-09 01:37:08 +00:00
DebugUtil.cpp
Hg:
2010-06-09 01:37:08 +00:00
DebugUtil.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
EfbCopy.cpp
Hg:
2010-06-09 01:37:08 +00:00
EfbCopy.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
EfbInterface.cpp
Hg:
2010-06-09 01:37:08 +00:00
EfbInterface.h
Hg:
2010-06-09 01:37:08 +00:00
GLUtil.cpp
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
2010-07-16 21:56:40 +00:00
GLUtil.h
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
2010-07-16 21:56:40 +00:00
HwRasterizer.cpp
Hg:
2010-06-09 01:37:08 +00:00
HwRasterizer.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexFormat.h
Plugin_VideoSoftware fix
2010-07-18 16:53:49 +00:00
NativeVertexWriter.h
Hg:
2010-06-09 01:37:08 +00:00
OpcodeDecoder.cpp
Hg:
2010-06-09 01:37:08 +00:00
OpcodeDecoder.h
Hg:
2010-06-09 01:37:08 +00:00
PixelEngine.cpp
My first commit :D
2010-06-24 13:28:54 +00:00
PixelEngine.h
Hg:
2010-06-09 01:37:08 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Rasterizer.cpp
Hg:
2010-06-09 01:37:08 +00:00
Rasterizer.h
Hg:
2010-06-09 01:37:08 +00:00
Renderer.cpp
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
2010-07-16 14:14:57 +00:00
Renderer.h
Hg:
2010-06-09 01:37:08 +00:00
SConscript
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00
SetupUnit.cpp
Hg:
2010-06-09 01:37:08 +00:00
SetupUnit.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Statistics.cpp
Hg:
2010-06-09 01:37:08 +00:00
Statistics.h
Hg:
2010-06-09 01:37:08 +00:00
Tev.cpp
Hg:
2010-06-09 01:37:08 +00:00
Tev.h
Hg:
2010-06-09 01:37:08 +00:00
TextureEncoder.cpp
Hg:
2010-06-09 01:37:08 +00:00
TextureEncoder.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
TextureSampler.cpp
Hg:
2010-06-09 01:37:08 +00:00
TextureSampler.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
TransformUnit.cpp
Plugin_VideoSoftware fix
2010-07-18 16:53:49 +00:00
TransformUnit.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
Vec3.h
dsphle - small mail protocol fix for zelda light type
2010-07-19 12:34:11 +00:00
VertexFormatConverter.cpp
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VertexFormatConverter.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VertexLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
VertexLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VertexLoader_Position.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
VideoConfig.cpp
Hg:
2010-06-09 01:37:08 +00:00
VideoConfig.h
Hg:
2010-06-09 01:37:08 +00:00
Win32.cpp
Hg:
2010-06-09 01:37:08 +00:00
Win32.h
Hg:
2010-06-09 01:37:08 +00:00
XFMemLoader.cpp
Hg:
2010-06-09 01:37:08 +00:00
XFMemLoader.h
Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
2010-07-06 16:16:07 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 05:00:37 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
main.cpp
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
2010-07-19 02:09:34 +00:00
main.h
Hg:
2010-06-09 01:37:08 +00:00
stdafx.cpp
Hg:
2010-06-09 01:37:08 +00:00
stdafx.h
Hg:
2010-06-09 01:37:08 +00:00