..
Boot
Change behavior of NTSC-J option:
2011-06-03 00:55:58 +00:00
DSP
dsplle - small optimization for my previous commit + some cleaning
2011-06-05 12:35:11 +00:00
Debugger
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
FifoPlayer
NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
2011-05-09 05:47:29 +00:00
HLE
Fix the wiimote speaker problem in the core and remove the HLE patch for it.
2011-03-02 12:06:06 +00:00
HW
Adjusted the IPC_HLE timing to fix the stuck rumble problem in some games. Fixes issue 4532.
2011-06-14 15:12:55 +00:00
IPC_HLE
Make sure to reserve() exactly the right amount of elements for the std::vector before filling it with CheatSearchResult's, in order to prevent automatic re-allocations.
2011-06-13 15:47:02 +00:00
PowerPC
PPC/faddsx/jit - fix for Starfox Assault (invisible boss problem)
2011-06-15 18:12:51 +00:00
ARDecrypt.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
ARDecrypt.h
Code cleanups, warning fixes
2010-04-11 11:16:57 +00:00
ActionReplay.cpp
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
2011-01-13 02:05:58 +00:00
ActionReplay.h
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
BootManager.cpp
Added a game specific property to disable the speaker on real Wiimotes.
2011-05-25 15:01:49 +00:00
BootManager.h
Allow building with wxgtk 2.9.2 in Externals.
2011-02-12 22:31:57 +00:00
ConfigManager.cpp
fix infinitely recursive deletion from r7587 and actually update locations of content.map and uid.sys
2011-06-05 07:42:40 +00:00
ConfigManager.h
Adds the option to change the path to the wii nand root
2011-05-24 19:12:18 +00:00
Console.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
Console.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Core.cpp
If hardware fails to initialize when emulation starts, die gracefully. This should fix issue 4602.
2011-06-18 04:04:48 +00:00
Core.h
Changed the frame display to the number of polls. Changed frame counter to VI counter. Changed g_FrameCounter to u32. Patch by bzb95.
2011-03-17 10:41:56 +00:00
CoreParameter.cpp
Change behavior of NTSC-J option:
2011-06-03 00:55:58 +00:00
CoreParameter.h
Change behavior of NTSC-J option:
2011-06-03 00:55:58 +00:00
CoreRerecording.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
CoreTiming.cpp
It seems like CoreTiming's "external event" mutex is being used recursively. This fixes dsp lle jit on thread for me. YMMV
2011-03-14 10:20:00 +00:00
CoreTiming.h
Added the fake decrementer to the save state.
2011-01-19 08:13:15 +00:00
DSPEmulator.cpp
Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
2011-02-02 16:34:12 +00:00
DSPEmulator.h
Fixed some memory leaks. Only one was mine ;P
2011-03-22 07:27:23 +00:00
DolLoader.h
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
GeckoCode.cpp
GeckoCode float operations: Fixed Issue 4387. (hopefully)
2011-04-12 01:06:45 +00:00
GeckoCode.h
Fixed the build error in r6227.
2010-09-26 06:58:21 +00:00
GeckoCodeConfig.cpp
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
2010-07-23 05:22:12 +00:00
GeckoCodeConfig.h
Port to *BSD. It runs but isn't terribly useful without Cg.
2010-07-22 03:29:35 +00:00
Host.h
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
2011-03-15 23:09:12 +00:00
MemTools.cpp
Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
2011-01-13 02:05:58 +00:00
MemTools.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
NetPlay.cpp
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
2011-03-05 06:11:26 +00:00
NetPlay.h
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
2011-03-05 06:11:26 +00:00
NetPlayClient.cpp
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
2011-03-05 06:11:26 +00:00
NetPlayServer.cpp
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
2011-03-05 06:11:26 +00:00
OnFrame.cpp
Fix bug with Dolphin crash on stop when recording.
2011-05-03 17:15:38 +00:00
OnFrame.h
Rewrite to parts of the DTM code to remove the need for temporary files. Should fix files occasionally getting corrupted. DTM export dialog now asks before overwriting a file.
2011-05-03 00:06:44 +00:00
PatchEngine.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
PatchEngine.h
Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader).
2010-10-02 02:04:44 +00:00
State.cpp
Improve WII state saves by saving /tmp and IPC request/reply queues
2011-05-27 19:55:07 +00:00
State.h
Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
2011-03-17 10:17:45 +00:00
Tracer.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
Tracer.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VolumeHandler.cpp
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
VolumeHandler.h
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00