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Debugger
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compile fixes linux
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2008-11-21 08:14:39 +00:00 |
GUI
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Added projection hacks back and a "default: breal" on the switch-case of "event.getId()"
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2008-11-20 19:44:41 +00:00 |
Logging
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
OS
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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
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2008-11-16 20:09:13 +00:00 |
BPStructs.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
BPStructs.h
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savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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2008-10-25 17:09:06 +00:00 |
Config.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Config.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
GLUtil.cpp
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Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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2008-11-09 13:17:17 +00:00 |
GLUtil.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Globals.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Globals.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
ImageWrite.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
ImageWrite.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
NativeVertexFormat.cpp
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Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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2008-11-09 13:17:17 +00:00 |
OpcodeDecoding.cpp
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Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
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2008-11-15 02:30:29 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
PixelShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Render.cpp
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a small fix when not using stretch and a small code move
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2008-11-09 00:28:12 +00:00 |
Render.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
SConscript
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No more Binary in svn + scons clean up
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2008-11-13 08:12:48 +00:00 |
TextureConverter.cpp
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
TextureConverter.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
TextureMngr.cpp
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Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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2008-11-09 13:17:17 +00:00 |
TextureMngr.h
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
VertexLoader.cpp
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replace m_VtxDesc.Tex7Coord that I missed
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2008-11-11 04:50:39 +00:00 |
VertexLoader.h
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Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
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2008-10-28 21:04:14 +00:00 |
VertexLoaderManager.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
VertexLoaderManager.h
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fix 2 more warnings
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2008-11-18 09:47:59 +00:00 |
VertexLoader_Color.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.cpp
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fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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2008-11-02 05:07:14 +00:00 |
VertexLoader_Normal.h
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fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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2008-11-02 05:07:14 +00:00 |
VertexLoader_Position.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_TextCoord.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
VertexManager.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
VertexShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
VertexShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
XFB.cpp
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
XFB.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
cocoaGL.h
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
cocoaGL.m
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
main.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |