..
Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
GUI
Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
2010-11-09 03:08:20 +00:00
OS
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
BPFunctions.cpp
DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
2010-11-01 19:13:50 +00:00
FramebufferManager.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
FramebufferManager.h
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
GLUtil.cpp
Added EFB Scale option to the OpenGL plug-in.
2010-09-30 15:24:34 +00:00
GLUtil.h
OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
2010-10-24 18:26:28 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
Globals.h
Remove unnecessary shadow variables and signed/unsigned comparisons.
2010-10-01 12:38:31 +00:00
NativeVertexFormat.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
PixelShaderCache.cpp
Put infrastructure in place so that other plugins may support dual-source blending.
2010-10-21 05:22:18 +00:00
PixelShaderCache.h
Put infrastructure in place so that other plugins may support dual-source blending.
2010-10-21 05:22:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
Properly emulate the alpha read pixel engine register function (used for EFB peeks).
2010-10-24 19:52:52 +00:00
SConscript
Minor code formatting:
2010-09-28 02:15:02 +00:00
TextureCache.cpp
Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
2010-10-20 00:39:45 +00:00
TextureCache.h
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
TextureConverter.cpp
Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
2010-11-07 04:28:33 +00:00
TextureConverter.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
VertexManager.cpp
OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
2010-10-24 18:26:28 +00:00
VertexManager.h
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp
little commit for developers:
2010-10-06 18:03:31 +00:00
VertexShaderCache.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
main.cpp
Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R".
2010-11-08 08:51:30 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00