dolphin/Source/Plugins/Plugin_VideoOGL/Src
Glenn Rice bee873a30c Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build.  Why?  This seems to fix the segmentation fault on stop issue.  Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too.  It doesn't work with the static version of SOIL build in the externals.  The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 03:08:20 +00:00
..
Debugger Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
GUI Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack". 2010-11-09 03:08:20 +00:00
OS Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
BPFunctions.cpp DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!) 2010-11-01 19:13:50 +00:00
FramebufferManager.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
FramebufferManager.h Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
GLUtil.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
GLUtil.h OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending. 2010-10-24 18:26:28 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
Globals.h Remove unnecessary shadow variables and signed/unsigned comparisons. 2010-10-01 12:38:31 +00:00
NativeVertexFormat.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
PixelShaderCache.cpp Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PixelShaderCache.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp Properly emulate the alpha read pixel engine register function (used for EFB peeks). 2010-10-24 19:52:52 +00:00
SConscript Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose. 2010-10-20 00:39:45 +00:00
TextureCache.h Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
TextureConverter.cpp Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3. 2010-11-07 04:28:33 +00:00
TextureConverter.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
VertexManager.cpp OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending. 2010-10-24 18:26:28 +00:00
VertexManager.h Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp little commit for developers: 2010-10-06 18:03:31 +00:00
VertexShaderCache.h Minor code formatting: 2010-09-28 02:15:02 +00:00
XFB.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
XFB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
main.cpp Removed the wait for swap when XFB is used. This fixes flickering in "Fragile Dreams" and "Another Code R". 2010-11-08 08:51:30 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00