dolphin/Source/Core/AudioCommon/Src
Lioncash fe7e691d77 Revert "mem_fun -> mem_fn."
This reverts commit b7d32b0a3d.

OSX C++ std library in charge of holding back progress (as usual).
2013-01-23 23:38:49 -05:00
..
AOSoundStream.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
AOSoundStream.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
AlsaSoundStream.cpp name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
AlsaSoundStream.h Forgot about some Linux files using Common::Thread 2011-01-27 21:34:37 +00:00
AudioCommon.cpp Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
AudioCommon.h Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
CoreAudioSoundStream.cpp (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
CoreAudioSoundStream.h (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
DPL2Decoder.cpp Build fix 2013-01-11 14:20:22 +11:00
DPL2Decoder.h Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. 2013-01-11 14:03:09 +11:00
DSoundStream.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
DSoundStream.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
Mixer.cpp made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
Mixer.h Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
NullSoundStream.cpp Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
NullSoundStream.h Some compiler warnings and eol-style. 2010-11-14 23:56:26 +00:00
OpenALStream.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
OpenALStream.h Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
PulseAudioStream.cpp re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
PulseAudioStream.h use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
SoundStream.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
WaveFile.cpp 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
WaveFile.h 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
XAudio2Stream.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
XAudio2Stream.h A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
aldlist.cpp Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it. 2013-01-18 23:42:37 -05:00
aldlist.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00