dolphin/Source/Core/VideoBackends/D3DCommon
Pokechu22 ca9bf3174f Use HRWrap in remaining locations
Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them.
2022-01-09 12:44:55 -08:00
..
CMakeLists.txt rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3DCommon.cpp Use HRWrap in remaining locations 2022-01-09 12:44:55 -08:00
D3DCommon.h VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG 2022-01-09 12:44:13 -08:00
Shader.cpp Use HRWrap in remaining locations 2022-01-09 12:44:55 -08:00
Shader.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
SwapChain.cpp Use HRWrap in remaining locations 2022-01-09 12:44:55 -08:00
SwapChain.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00