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UCode_AX.cpp
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Unnecessary non-negative check of unsigned variable.
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2010-05-26 20:48:23 +00:00 |
UCode_AX.h
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code cleanup, focusing on dsp hle
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2010-02-28 18:21:22 +00:00 |
UCode_AXStructs.h
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code cleanup, focusing on dsp hle
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2010-02-28 18:21:22 +00:00 |
UCode_AXWii.cpp
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DSPHLE - the same thing for AXWII - fixes De Blob, Cursed Mountain, ...
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2010-04-05 13:12:15 +00:00 |
UCode_AXWii.h
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code cleanup, focusing on dsp hle
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2010-02-28 18:21:22 +00:00 |
UCode_AX_ADPCM.h
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code cleanup, focusing on dsp hle
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2010-02-28 18:21:22 +00:00 |
UCode_AX_Voice.h
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code cleanup, focusing on dsp hle
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2010-02-28 18:21:22 +00:00 |
UCode_CARD.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
UCode_CARD.h
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code cleanup, focusing on dsp hle
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2010-02-28 18:21:22 +00:00 |
UCode_InitAudioSystem.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
UCode_InitAudioSystem.h
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ROM dissasm "refresh" + RE + small fixes
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2010-01-24 00:31:20 +00:00 |
UCode_ROM.cpp
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ROM dissasm "refresh" + RE + small fixes
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2010-01-24 00:31:20 +00:00 |
UCode_ROM.h
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ROM dissasm "refresh" + RE + small fixes
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2010-01-24 00:31:20 +00:00 |
UCode_Zelda.cpp
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Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
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2010-02-21 18:55:00 +00:00 |
UCode_Zelda.h
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Hack this dodgy compile-time assert so it works with gcc.
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2010-05-26 20:47:56 +00:00 |
UCode_Zelda_ADPCM.cpp
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probable linux build fix, thanks cnu.
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2010-06-13 10:14:53 +00:00 |
UCode_Zelda_Obsolete.txt
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Hg:
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2010-06-09 01:37:08 +00:00 |
UCode_Zelda_Synth.cpp
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build fixin', warning fixin'.
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2010-06-09 21:19:23 +00:00 |
UCode_Zelda_Voice.cpp
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neXus' patch for z:tp intro music
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2010-04-10 05:04:51 +00:00 |
UCodes.cpp
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DSPHLE - GC intro audio (IPL) now working - only for pal games atm
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2010-02-18 20:07:20 +00:00 |
UCodes.h
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code cleanup, focusing on dsp hle
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2010-02-28 18:21:22 +00:00 |