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CMakeLists.txt
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normalize common filenames in VideoBackends/D3D12
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2021-01-27 14:29:48 -08:00 |
Common.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
D3D12BoundingBox.h
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Fix all uninitialized variable warnings (C26495)
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2021-10-13 12:32:16 -07:00 |
D3D12PerfQuery.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12PerfQuery.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12Renderer.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
D3D12Renderer.h
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VideoCommon: Abstract bounding box
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2021-10-04 15:51:24 -04:00 |
D3D12StreamBuffer.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12StreamBuffer.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
D3D12SwapChain.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
D3D12VertexManager.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DX12Context.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DX12Context.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DX12Pipeline.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
DX12Pipeline.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DX12Shader.cpp
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D3D12: Fix nullptr dereference when creating a shader with a name.
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2022-01-03 17:14:09 +01:00 |
DX12Shader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DX12Texture.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
DX12Texture.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DX12VertexFormat.cpp
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Eliminate VarType for ComponentFormat
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2021-12-18 15:21:48 -08:00 |
DX12VertexFormat.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DescriptorAllocator.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
DescriptorAllocator.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
DescriptorHeapManager.cpp
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Treewide: Adjust order of includes
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2021-12-10 14:49:57 -08:00 |
DescriptorHeapManager.h
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VideoCommon: Expose SamplerState to shaders
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2021-11-17 20:04:34 -08:00 |
VideoBackend.cpp
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VideoConfig: Add bool for sampler LOD bias support
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2021-12-25 15:16:27 -05:00 |
VideoBackend.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |