..
Debugger
compile fixes linux
2008-11-21 08:14:39 +00:00
GUI
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
2008-11-22 16:46:12 +00:00
Logging
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
OS
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
2008-11-22 16:46:12 +00:00
BPStructs.cpp
Fixed saving/loading states in OGL plugin.
2008-11-22 20:06:20 +00:00
BPStructs.h
savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
2008-10-25 17:09:06 +00:00
Config.cpp
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
2008-11-22 16:46:12 +00:00
Config.h
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
2008-11-22 16:46:12 +00:00
GLUtil.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
GLUtil.h
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
Globals.cpp
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
Globals.h
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
ImageWrite.cpp
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
2008-10-22 21:02:37 +00:00
ImageWrite.h
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
NativeVertexFormat.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
OpcodeDecoding.cpp
More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
2008-11-22 15:25:04 +00:00
OpcodeReaders.cpp
Initial megacommit.
2008-07-12 17:40:22 +00:00
OpcodeReaders.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
PixelShaderManager.cpp
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
PixelShaderManager.h
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
Render.cpp
a small fix when not using stretch and a small code move
2008-11-09 00:28:12 +00:00
Render.h
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
SConscript
No more Binary in svn + scons clean up
2008-11-13 08:12:48 +00:00
TextureConverter.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
TextureConverter.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
TextureMngr.cpp
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
2008-11-09 13:17:17 +00:00
TextureMngr.h
Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
2008-10-22 21:02:37 +00:00
VertexLoader.cpp
replace m_VtxDesc.Tex7Coord that I missed
2008-11-11 04:50:39 +00:00
VertexLoader.h
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
2008-10-28 21:04:14 +00:00
VertexLoaderManager.cpp
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
VertexLoaderManager.h
fix 2 more warnings
2008-11-18 09:47:59 +00:00
VertexLoader_Color.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
2008-11-02 05:07:14 +00:00
VertexLoader_Normal.h
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
2008-11-02 05:07:14 +00:00
VertexLoader_Position.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
2008-10-24 23:08:46 +00:00
VertexManager.cpp
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
VertexManager.h
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
VertexShaderManager.cpp
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
VertexShaderManager.h
Made the OpenGL iLog setting changeable from the debugging window
2008-11-21 01:28:00 +00:00
XFB.cpp
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
XFB.h
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
2008-11-10 07:12:14 +00:00
cocoaGL.h
more osx64 work
2008-10-25 17:47:46 +00:00
cocoaGL.m
more osx64 work
2008-10-25 17:47:46 +00:00
main.cpp
Fixed saving/loading states in OGL plugin.
2008-11-22 20:06:20 +00:00
main.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
memcpy_amd.cpp
compiler doesn't like unmatched '' even in comments
2008-09-08 06:48:23 +00:00
rasterfont.cpp
more warning fixes
2008-09-08 07:09:34 +00:00
rasterfont.h
cosmetic change: Renamed printStuff to printMultilineText.
2008-08-09 09:16:59 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00