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Config.cpp
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Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
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2010-05-14 21:47:35 +00:00 |
Config.h
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Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
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2010-05-14 21:47:35 +00:00 |
ConfigBasicDlg.cpp
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minor cosmetic changes (old wiimote plugin).
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2010-05-15 17:04:03 +00:00 |
ConfigBasicDlg.h
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Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
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2010-05-14 21:47:35 +00:00 |
ConfigGamepad.cpp
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Several little fixes.
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2010-03-17 01:54:40 +00:00 |
ConfigPadDlg.cpp
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Move platform-specific variables into proper scope.
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2010-05-26 20:46:51 +00:00 |
ConfigPadDlg.h
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Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
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2010-05-07 22:39:06 +00:00 |
ConfigRecording.cpp
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
ConfigRecordingDlg.cpp
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
ConfigRecordingDlg.h
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finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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2010-02-25 06:12:35 +00:00 |
DataReports.cpp
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Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
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2010-05-26 15:41:47 +00:00 |
EmuDefinitions.cpp
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Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
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2010-05-26 15:41:47 +00:00 |
EmuDefinitions.h
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Small change to my last commit, thanks for Billiard passing me the proper checksum for the old used calibration data. cheers!
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2010-05-28 03:13:33 +00:00 |
EmuDynamics.cpp
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Unbreak nowx build.
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2010-05-26 21:07:52 +00:00 |
EmuMain.cpp
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Small change to my last commit, thanks for Billiard passing me the proper checksum for the old used calibration data. cheers!
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2010-05-28 03:13:33 +00:00 |
EmuMain.h
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Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
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2010-05-26 15:41:47 +00:00 |
EmuPad.cpp
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Fixes Issue 2164
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2010-01-29 04:42:19 +00:00 |
EmuSubroutines.cpp
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Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
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2010-05-26 15:41:47 +00:00 |
EmuSubroutines.h
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Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
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2010-05-26 15:41:47 +00:00 |
Encryption.cpp
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In linux only read keyboard and mouse input when the emulator window has focus.
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2010-02-13 23:56:24 +00:00 |
Encryption.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
FakeAccelerometer.cpp
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Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
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2009-12-09 23:10:39 +00:00 |
FakeAccelerometer.h
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Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
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2009-12-09 23:10:39 +00:00 |
FillReport.cpp
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Stage2 is approaching: Redsteel2/WiiSportsResort is now working with Motionplus&Nunchuk, and the controls for the nunchuk are working now as well.
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2010-05-28 02:45:10 +00:00 |
ReadWiimote.cpp
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coreaudio backend make sound now
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2010-01-12 22:35:28 +00:00 |
Rumble.cpp
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
SConscript
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Added UDPWii (iPhone WiiMote) support.
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2010-04-13 01:34:11 +00:00 |
UDPWiimote.cpp
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Take care of a few more compiler warnings.
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2010-04-19 03:39:26 +00:00 |
UDPWiimote.h
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Added UDPWii (iPhone WiiMote) support.
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2010-04-13 01:34:11 +00:00 |
main.cpp
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Introducing WM_DEVICECHANGE win32callback.
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2010-04-26 17:51:32 +00:00 |
main.h
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Introducing WM_DEVICECHANGE win32callback.
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2010-04-26 17:51:32 +00:00 |
wiimote_hid.h
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Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
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2010-05-26 15:41:47 +00:00 |
wiimote_real.cpp
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Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
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2010-05-14 21:47:35 +00:00 |
wiimote_real.h
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Introducing WM_DEVICECHANGE win32callback.
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2010-04-26 17:51:32 +00:00 |