..
OpenCL
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
AVIDump.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPFunctions.h
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPMemory.h
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
2009-10-29 04:01:31 +00:00
BPStructs.cpp
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
2010-01-12 23:40:30 +00:00
BPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CommandProcessor.cpp
Fixed a stupid error left by me.
2010-01-16 22:37:38 +00:00
CommandProcessor.h
Fixed Issue 1711 (a bug that prevents some games from booting)
2009-12-31 16:25:12 +00:00
DataReader.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
Fifo.cpp
Reverted the FIFO thread change
2010-01-23 21:06:12 +00:00
Fifo.h
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
2010-01-07 20:01:41 +00:00
HiresTextures.cpp
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
HiresTextures.h
DX9: - Add hires texture loading.
2009-12-22 06:47:42 +00:00
ImageWrite.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
ImageWrite.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
IndexGenerator.cpp
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
IndexGenerator.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
LookUpTables.h
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
2009-07-30 20:29:52 +00:00
NativeVertexFormat.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
NativeVertexWriter.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
NativeVertexWriter.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
OnScreenDisplay.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp
some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
2010-02-03 20:29:49 +00:00
OpcodeDecoding.h
I hope you all like this. Changes:
2009-10-02 14:03:07 +00:00
PixelEngine.cpp
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
2009-10-23 15:26:35 +00:00
PixelEngine.h
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
PixelShaderGen.cpp
Small fixes:
2010-01-19 15:00:45 +00:00
PixelShaderGen.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
PixelShaderManager.cpp
NSMB background fix. Fixes 1654.
2009-12-21 20:30:01 +00:00
PixelShaderManager.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
Profiler.cpp
Kill the last timeGetTime calls.
2010-01-21 21:27:52 +00:00
Profiler.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Render.h
ok big changes here:
2010-01-15 15:52:08 +00:00
SConscript
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
2009-12-05 13:56:23 +00:00
Statistics.cpp
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
Statistics.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
TextureConversionShader.cpp
Small fixes:
2010-01-19 15:00:45 +00:00
TextureConversionShader.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
TextureDecoder.cpp
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00
TextureDecoder.h
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00
VertexLoader.cpp
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
2010-01-12 00:08:02 +00:00
VertexLoader.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoaderManager.cpp
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
2009-08-08 01:39:56 +00:00
VertexLoaderManager.h
make DLCache compile on linux, required some weird casting so tell me
2009-08-10 06:18:10 +00:00
VertexLoader_Color.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VertexLoader_Color.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
VertexLoader_Normal.h
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
2009-09-13 21:18:04 +00:00
VertexLoader_Position.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Position.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_TextCoord.cpp
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
2009-09-08 21:16:05 +00:00
VertexLoader_TextCoord.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexShaderGen.cpp
Disable change made in 4801.
2010-01-18 06:32:16 +00:00
VertexShaderGen.h
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
2010-01-17 17:44:09 +00:00
VertexShaderManager.cpp
minor code cleanup
2009-12-05 14:01:29 +00:00
VertexShaderManager.h
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
2009-12-05 13:56:23 +00:00
VideoCommon.h
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
VideoConfig.cpp
fixes for my last commit:
2010-02-03 14:13:03 +00:00
VideoConfig.h
Fies Issue 1584
2010-01-29 07:44:21 +00:00
VideoState.cpp
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
2009-10-10 21:19:39 +00:00
VideoState.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFBConvert.cpp
Woops, that is why getting work group size failed
2009-10-07 07:44:35 +00:00
XFBConvert.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.h
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.cpp
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
2009-11-19 02:28:41 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00