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D3DBase.cpp
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DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
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2010-12-29 13:07:00 +00:00 |
D3DBase.h
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Dependency cleanup in DX9.
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2010-07-17 11:42:28 +00:00 |
D3DShader.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DShader.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
D3DUtil.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
FramebufferManager.cpp
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
FramebufferManager.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
PixelShaderCache.cpp
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
PixelShaderCache.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
Render.cpp
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Invalidate texture cache when the STC or native mipmaps options are changed.
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2010-12-28 12:46:00 +00:00 |
Render.h
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Implement pixel data reinterpretation on EFB format change.
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2010-12-27 21:56:20 +00:00 |
TextureCache.cpp
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reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
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2010-12-19 20:59:23 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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Finish implementing gamma correction in DX9.
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2010-12-31 07:06:53 +00:00 |
TextureConverter.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexManager.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexManager.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
VertexShaderCache.cpp
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
VertexShaderCache.h
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DX9 debugger improvements:
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2010-11-29 16:16:48 +00:00 |
main.cpp
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DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
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2010-12-29 13:07:00 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |