.. |
OpenCL
|
Fix XFB converting, silly mistake. Disable Texture converting ATM since it fails. And if can't read work group size, fall to 64, which is what my 8600GTS does. Tested XFB in Melee intro, got around 10FPS faster tPS faster then with CPU side
|
2009-10-07 04:00:29 +00:00 |
AVIDump.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
AVIDump.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
BPFunctions.h
|
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
|
2009-09-13 17:46:33 +00:00 |
BPMemory.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
BPMemory.h
|
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
|
2009-09-02 21:00:45 +00:00 |
BPStructs.cpp
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
BPStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
CPMemory.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
CPMemory.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
DataReader.h
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
Fifo.cpp
|
GFX:
|
2009-08-15 07:33:35 +00:00 |
Fifo.h
|
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
|
2009-08-08 01:39:56 +00:00 |
GlobalControl.cpp
|
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
|
2009-09-28 16:39:29 +00:00 |
GlobalControl.h
|
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
|
2009-09-13 10:18:01 +00:00 |
HiresTextures.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
HiresTextures.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
ImageWrite.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
ImageWrite.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
IndexGenerator.cpp
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
IndexGenerator.h
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
LookUpTables.h
|
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
|
2009-07-30 20:29:52 +00:00 |
NativeVertexFormat.h
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
NativeVertexWriter.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
NativeVertexWriter.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
OnScreenDisplay.cpp
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
OnScreenDisplay.h
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
OpcodeDecoding.cpp
|
OpenCL: More work on centralization (need SCons reflection)
|
2009-09-30 21:01:34 +00:00 |
OpcodeDecoding.h
|
I hope you all like this. Changes:
|
2009-10-02 14:03:07 +00:00 |
PixelShaderGen.cpp
|
Tiny shader syntax fix that was here for a while now.
|
2009-09-16 06:33:05 +00:00 |
PixelShaderGen.h
|
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
|
2009-09-10 03:36:32 +00:00 |
PixelShaderManager.cpp
|
D3D: More reset fixes
|
2009-09-15 21:49:15 +00:00 |
PixelShaderManager.h
|
D3D: More reset fixes
|
2009-09-15 21:49:15 +00:00 |
Profiler.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
Profiler.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
Render.h
|
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
|
2009-09-13 17:46:33 +00:00 |
SConscript
|
OpenCL: added opencl=true option to scons and fixed the case on the way.
|
2009-09-30 06:49:08 +00:00 |
Statistics.cpp
|
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
|
2009-09-19 13:14:55 +00:00 |
Statistics.h
|
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
|
2009-09-19 13:14:55 +00:00 |
TextureConversionShader.cpp
|
psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
|
2009-09-14 06:25:00 +00:00 |
TextureConversionShader.h
|
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
|
2009-09-03 19:24:16 +00:00 |
TextureDecoder.cpp
|
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
|
2009-10-07 02:48:21 +00:00 |
TextureDecoder.h
|
GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
|
2009-08-11 20:36:13 +00:00 |
VertexLoader.cpp
|
r4322 commented out an important Flush() call - restore that.
|
2009-09-26 21:00:04 +00:00 |
VertexLoader.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexLoaderManager.cpp
|
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
|
2009-08-08 01:39:56 +00:00 |
VertexLoaderManager.h
|
make DLCache compile on linux, required some weird casting so tell me
|
2009-08-10 06:18:10 +00:00 |
VertexLoader_Color.cpp
|
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
|
2009-09-02 21:00:45 +00:00 |
VertexLoader_Color.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
VertexLoader_Normal.h
|
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
|
2009-09-13 21:18:04 +00:00 |
VertexLoader_Position.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexLoader_Position.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexLoader_TextCoord.cpp
|
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
|
2009-09-08 21:16:05 +00:00 |
VertexLoader_TextCoord.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexShaderGen.cpp
|
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
|
2009-09-10 03:36:32 +00:00 |
VertexShaderGen.h
|
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
|
2009-09-10 03:36:32 +00:00 |
VertexShaderManager.cpp
|
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
|
2009-09-26 12:39:12 +00:00 |
VertexShaderManager.h
|
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
|
2009-09-19 10:46:25 +00:00 |
VideoCommon.h
|
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
|
2009-09-19 13:14:55 +00:00 |
VideoConfig.cpp
|
only load gameini settings if they exist
|
2009-09-15 08:13:45 +00:00 |
VideoConfig.h
|
only load gameini settings if they exist
|
2009-09-15 08:13:45 +00:00 |
VideoState.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VideoState.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFBConvert.cpp
|
Fix XFB converting, silly mistake. Disable Texture converting ATM since it fails. And if can't read work group size, fall to 64, which is what my 8600GTS does. Tested XFB in Melee intro, got around 10FPS faster tPS faster then with CPU side
|
2009-10-07 04:00:29 +00:00 |
XFBConvert.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFMemory.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
XFMemory.h
|
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
|
2009-09-02 21:00:45 +00:00 |
XFStructs.cpp
|
Misc : build fix for debug x64, assorted cleanup.
|
2009-08-31 22:42:10 +00:00 |
XFStructs.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
|
GL Vertex loader moved to VideoCommon.
|
2008-12-26 13:09:16 +00:00 |