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CMakeLists.txt
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normalize common filenames in VideoBackends/D3D
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2021-01-27 14:29:48 -08:00 |
D3DBase.cpp
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rename D3DCommon/Common to D3DCommon/D3DCommon
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2021-01-27 14:29:48 -08:00 |
D3DBase.h
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msvc: enable /Zc:preprocessor and make build compile cleanly
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2020-08-27 21:58:48 -07:00 |
D3DBoundingBox.cpp
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rename D3DCommon/Common to D3DCommon/D3DCommon
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2021-01-27 14:29:48 -08:00 |
D3DBoundingBox.h
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normalize common filenames in VideoBackends/D3D
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2021-01-27 14:29:48 -08:00 |
D3DMain.cpp
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rename D3DCommon/Common to D3DCommon/D3DCommon
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D3DNativeVertexFormat.cpp
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normalize common filenames in VideoBackends/D3D
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D3DPerfQuery.cpp
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normalize common filenames in VideoBackends/D3D
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D3DPerfQuery.h
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normalize common filenames in VideoBackends/D3D
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D3DRender.cpp
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normalize common filenames in VideoBackends/D3D
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D3DRender.h
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normalize common filenames in VideoBackends/D3D
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D3DState.cpp
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rename D3DCommon/Common to D3DCommon/D3DCommon
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2021-01-27 14:29:48 -08:00 |
D3DState.h
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
D3DSwapChain.cpp
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normalize common filenames in VideoBackends/D3D
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2021-01-27 14:29:48 -08:00 |
D3DSwapChain.h
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normalize common filenames in VideoBackends/D3D
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2021-01-27 14:29:48 -08:00 |
D3DVertexManager.cpp
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rename D3DCommon/Common to D3DCommon/D3DCommon
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2021-01-27 14:29:48 -08:00 |
D3DVertexManager.h
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normalize common filenames in VideoBackends/D3D
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2021-01-27 14:29:48 -08:00 |
DXPipeline.cpp
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normalize common filenames in VideoBackends/D3D
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DXPipeline.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.h
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D3D/DXShader: Remove duplicate GetByteCode function
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2019-07-26 19:45:23 -04:00 |
DXTexture.cpp
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rename D3DCommon/Common to D3DCommon/D3DCommon
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2021-01-27 14:29:48 -08:00 |
DXTexture.h
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D3D11: Ownership fixes for objects in DXTexture
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2019-07-29 16:43:02 +02:00 |
VideoBackend.h
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Make default graphics backend not show up as empty
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2020-09-06 12:56:45 +02:00 |