Commit Graph

15625 Commits

Author SHA1 Message Date
CarlKenner e246aaf419 Add "Load bad map file" option for map files on disc that don't quite match.
Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
CarlKenner f54d9e33c2 Fix many bugs with the Symbols menu (when run with -d argument).
The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
Markus Wick d3c4a8eda3 Merge pull request #1707 from magumagu/blend-and-logic-op
D3D+OGL: choose blendenable over logicopenable.
2014-12-16 12:27:04 +01:00
magumagu 31bcdb8f2f D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
skidau 7b5b76caa4 Merge pull request #1700 from JosJuice/discio-clear-error
DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
skidau ce8b3d83a8 Merge pull request #1693 from magumagu/memcheck-fastmem
JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
Jules Blok d115048615 GeometryShaderGen: Remove redundant declaration. 2014-12-15 23:20:56 +01:00
Jules Blok 16af00d515 GeometryShaderGen: Use signed integers for the texture offset flags. 2014-12-15 23:05:16 +01:00
Jules Blok 861fa1af23 GeometryShaderGen: Declare a prototype for EmitVertex(). 2014-12-15 22:47:43 +01:00
Jules Blok 8ae738ff30 VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok 55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok 275af9c5e4 VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
Jules Blok 382e1c22db GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
Jules Blok 887c669c28 GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends. 2014-12-15 22:47:40 +01:00
Jules Blok 332ba4b210 GeometryShaderManager: Upload Line/Point width constants. 2014-12-15 22:47:35 +01:00
Scott Mansell 950ca267bb De-memsetify Wii_SSL and fix segfault.
Fixes #7917
The first memset was clearing the delicate bits of the std::string
in the struct, causing segfaults.

I also removed the rest of the memsets because they were paranoid,
unneeded and waseful. We shouldn't be managing the ssl libraries
structs for it.
I checked and the ssl library's functions were already memsetting
those structs as needed.
2014-12-15 18:17:00 +13:00
Jules Blok aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Lioncash c7179af8f7 Merge pull request #1675 from Stevoisiak/Rename-Build-Date
ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
Lioncash ff41c2a1a1 Merge pull request #1687 from lioncash/sprintf
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
Dolphin Bot 21ac9aa715 Merge pull request #1612 from Armada651/d3d-stereo-3d
D3D: Add geometry shader stereoscopy support.
2014-12-14 13:42:45 +01:00
Jules Blok 6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
Jules Blok cec5b0ce01 ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok fd6b588627 D3D: Define decimals in floating point numbers 2014-12-14 13:28:49 +01:00
Jules Blok a6ac7dd5bd D3D: Fix Nvidia 3D Vision memory leak 2014-12-14 13:28:49 +01:00
Jules Blok ea2bcb44f0 Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok 6fe7d530ed PixelShaderCache: Fix MSAA shaders.
Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
Jules Blok b2e73400be Cosmetics 2014-12-14 13:28:48 +01:00
Jules Blok b06280e866 D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
Jules Blok 4b3e784949 TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
Jules Blok 3355d8086d D3DUtil: Use a geometry shader to clear all slices. 2014-12-14 13:28:46 +01:00
Jules Blok 799697ad80 PSTextureEncoder: Add texture array support.
We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00
Jules Blok ced733ccdf PixelShaderCache: Add texture array support to static shaders. 2014-12-14 13:28:46 +01:00
Jules Blok d58e389f67 D3D: Recreate the framebuffer when stereoscopic 3D is toggled. 2014-12-14 13:28:45 +01:00
Jules Blok b769da23d0 PixelShaderGen: Sample the correct texture slice. 2014-12-14 13:28:45 +01:00
Jules Blok 7c05b9a6d0 D3D: Set the geometry shader for triangle primitives. 2014-12-14 13:28:44 +01:00
Jules Blok 4f6ce0f236 D3D: Add geometry shader instancing support. 2014-12-14 13:28:44 +01:00
Jules Blok ca766747a8 D3DTexture: Bind textures as texture arrays. 2014-12-14 13:28:43 +01:00
Jules Blok cf12c93c86 D3D: Use common GetEFBLayers() instead of GetEFBSlices(). 2014-12-14 13:28:43 +01:00
Jules Blok 9d9bd5341d D3D: Restore viewport after stereo blitting. 2014-12-14 13:28:43 +01:00
Jules Blok a689db0e48 D3D: Add 3D vision support. 2014-12-14 13:28:42 +01:00
Jules Blok e53705784b D3D: Add SBS/TAB output support. 2014-12-14 13:28:42 +01:00
Jules Blok 9253bb7d96 D3D: Add geometry shader stereoscopy support. 2014-12-14 13:28:41 +01:00
Jules Blok d5ebdf7a97 D3D: Add GeometryShaderCache. 2014-12-14 13:28:41 +01:00
Jules Blok 9a312e2b83 D3D: Use two slices for most of our textures. 2014-12-14 13:28:40 +01:00
JosJuice 467b3e6baf DiscIO: Clear error status when reading file 2014-12-14 13:16:21 +01:00
shuffle2 5aa1d4733d Merge pull request #1699 from unknownbrackets/attributeless-fix
OGL: Correctly define attrib 0 in attributeless
2014-12-13 21:24:12 -08:00
Unknown W. Brackets 1c316eb18c OGL: Correctly define attrib 0 in attributeless. 2014-12-13 21:02:15 -08:00
Shawn Hoffman 33634b6489 windows: use qt 5.4.0 2014-12-13 20:59:40 -08:00
Lioncash 3c10ffa574 Merge pull request #1696 from skidau/Fix-ISOProp-GPUDeter
Gave the GPU determinism game property its own ID
2014-12-13 23:33:00 -05:00