hrydgard
6a88241e64
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 22:23:34 +00:00
hrydgard
c51bb0b010
ppc: remove an assert and update some comments. Fixes games that would keep complaining about dcbtst not implemented (i've seen one, crash bandicoot for wii)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5752 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 14:53:29 +00:00
luisr142004
be3c06f326
Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
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plus a segfault fix for issue 2779
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 05:02:26 +00:00
snzgoo
6e83fe2416
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
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minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
Rodolfo Osvaldo Bogado
4ab0e4b8a0
fix for rbga8 decoding that causes problems in nsmbw
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fix for screen clearing in opengl and d3d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5749 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 21:12:09 +00:00
hrydgard
ccbc1feb0b
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 16:22:24 +00:00
Rodolfo Osvaldo Bogado
8c6ae1f6f4
add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5746 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 13:31:40 +00:00
luisr142004
ab1e5f8537
apply a patch done by xsacha :) + some minor stuff :p
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what changes do: cmpr decoding is fixed and rgb5a3 is re-enabled
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5744 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 07:59:53 +00:00
j4ck.fr0st
866859493a
DSPLLE: jit increment/decrement_addr_reg to match int (TODO: increase/decrease).
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revert the OR back to MOV, since it never happens (according to nakee)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5737 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 15:41:30 +00:00
j4ck.fr0st
3f633f96bd
DSPLLE: some changes i had lying around, get rid of the shifting and make popExtValueToReg do the same as its int counterpart applyWriteBackLog (that is, OR'ing the result of both ops, rather than overwriting the main op result with the ext op result)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5735 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:51:40 +00:00
ayuanx
221e722284
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5725 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 14:22:17 +00:00
Soren Jorvang
ce3eb2a13b
Automatically detect and use shared library packages for
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LZO/SFML/SOIL as already done for GLEW/SDL/zlib.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5723 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 12:42:49 +00:00
luisr142004
4f8a6a1573
apply some speedup to dx11 plugin + some minor stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 10:12:57 +00:00
ayuanx
9b6ccb4d77
Alleviate FIFO overflown situation a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5719 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 07:22:47 +00:00
Jordan Woyak
cefc0b2c6f
GCPad/WiimoteNew: Hopefully fixed a problem where devices with extended ascii characters in their names didn't work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5718 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 02:57:50 +00:00
Soren Jorvang
8d2a23e43b
Target the desired frame rate exactly rather than n plus one.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5713 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:09:33 +00:00
Soren Jorvang
391312641c
Build GLEW, SDL and zlib as static libraries from Externals as with
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LZO/SFML/SOIL and subject to the same shared_foo exception options.
This makes building a self-contained distribution package much easier.
TBD: Cg and wxWidgets 2.9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Rodolfo Osvaldo Bogado
cb1694252b
more bug fix in dx11:
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fixed screen clearing and simplify drawClearQuad a little
put some nice code from dx11 that i like in dx9.
modify plugin spec preparing for implementing efb poke (is not used often but is a missing functionality so..)
please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5710 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 21:19:09 +00:00
ayuanx
4464c11457
Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
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By now I'm pretty sure some games are written in multi-thread, and they depend on Watermark to suspend/resume their threads.
So without Watermark, they will never work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5709 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 14:24:01 +00:00
ayuanx
40d87e0f8f
Oops, the HiWatermark interrupt latency is too long for game to react.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5707 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 11:20:05 +00:00
ayuanx
105f64359a
Games like "Star Fox Adventures" which were enabled in r5681 are now InGame, though the watermark slows the emulator a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5706 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 10:58:14 +00:00
ayuanx
64299206d1
I was wrong on the CPEnd issue, which reveals CPBreakpoint > CPEnd is possible and that explains why some BPs could never be achieved before.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5705 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 09:58:43 +00:00
skidau
cab62472b8
Confirmed the ARAM DMA alignment by testing the real hardware.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5704 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 01:01:34 +00:00
Soren Jorvang
31e442f11d
Restore the look of the details/banner tab and limit the size of
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the properties window so that a large ISO directory doesn't cause
the window to take up the full height of the display.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5700 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:01:10 +00:00
ayuanx
673b9ac179
Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
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AbortFrame is not implemented yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5699 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 21:55:40 +00:00
XTra.KrazzY
c1ca3ae96c
Optimized FIFO gather a tiny bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5696 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 20:08:31 +00:00
Soren Jorvang
b560d2456e
Integrate the standalone memcard manager into the main build.
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Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.
Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.
Put the XCode project out of its misery.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:07:29 +00:00
ayuanx
857f1f4d38
Fixed GPFifo out of bounds by 32 bytes
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Fixed incorrect FIFO out of bounds check
plus a bit optimization of CheckPipe()
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5692 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 16:32:40 +00:00
Rodolfo Osvaldo Bogado
fc12291806
some fixes to my last commit and ....
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modify shader generator to produce native sm 4.0 code.
eliminate compatibility mode in dx11 so now all shader must work much better.
please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5691 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 14:36:01 +00:00
XTra.KrazzY
ff50fd188f
Reverted even more of r5681. Now games don't hang
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5690 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 12:18:01 +00:00
NeoBrainX
a0f1797e46
Revert even more stuff from r5681.
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I have no idea how all this stuff works, but this fixes at least some (if not all) games which worked before r5681.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5689 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 09:05:47 +00:00
skidau
4ff200eccc
Emulated the extra BAT's that the Wii has in the MMU.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5688 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 05:38:39 +00:00
Rodolfo Osvaldo Bogado
41266b5ed0
fast fix for pixel shader compilation in dx11
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 03:09:44 +00:00
ayuanx
7e27914b45
Revert r5681
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5685 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 23:26:22 +00:00
snzgoo
841311a77f
more buildfixing x32/x64 release/debug/debugfast [dolphinwx/dx11]
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 22:47:46 +00:00
ayuanx
f7a91ff3cd
Unleash the beast.
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Improved dual core mode for "Metroid Prime 2", "Star Fox Adventures", etc.
I should have committed this long time ago, but I don't have every game to test compatibility... Any way, better late than never.
PS: If any regression observed, feel free to revert this rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5681 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 20:06:29 +00:00
NeoBrainX
3ea2a1387c
Add a DX11 video plugin.
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Might or might not work for you, yet.
Anyway, read the soon to be created forum thread on this plugin before asking any questions.
Huge thanks to rodolfoosvaldobogado for helping me out in various areas.
Also, thanks to everyone on IRC who supported me during development ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5680 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 19:50:06 +00:00
Rodolfo Osvaldo Bogado
20e3919033
apply James333 patch to make dx9 plugin use wxwidgets.
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some other minor warning fixes.
thanks to James333 nice patch :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5679 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 19:41:07 +00:00
Shawn Hoffman
a524cecfab
apply svn:eol-style native to recently added files. please try to remember to do this :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5678 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 17:23:08 +00:00
Glenn Rice
43076bdb91
Oops, that wasn't supposed to be in there.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5677 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:52:11 +00:00
Glenn Rice
9123ae3230
Fix pad configuration dialog on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5676 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 14:49:49 +00:00
snzgoo
6d5da6b9be
Build fix win32.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5675 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 12:54:11 +00:00
hrydgard
53a86c5d19
probable linux build fix, thanks cnu.
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also remove an unnecessary logging line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5674 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 10:14:53 +00:00
hrydgard
a7b8cfc5d0
forgotten file, sorry :/
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5673 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:56:16 +00:00
Soren Jorvang
ecffc03e9e
Typo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5672 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:34:17 +00:00
hrydgard
7c47cd2ae5
Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:26:00 +00:00
hrydgard
8cae2fee56
Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
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In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.
Thanks shuffle2 for the patience.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00
Soren Jorvang
615d4e1df8
Fix OS X build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 23:27:39 +00:00
hrydgard
ca39437b78
(cleanup) oops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:34:58 +00:00
Glenn Rice
1936772725
Linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5667 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:33:29 +00:00