Stenzek
b409a87d1a
D3D: Clamp viewport to current framebuffer dimensions, not target
2018-12-04 17:36:08 +10:00
Stenzek
fa8262fa4a
Vulkan: Don't panic on missing color/depth buffer in config
2018-12-04 17:36:08 +10:00
Stenzek
2644e920cc
Renderer: Add backbuffer format to base class
2018-12-04 17:36:08 +10:00
Stenzek
1adcd47dcb
Renderer: Add a base Initialize() method to match Shutdown()
2018-12-04 17:36:08 +10:00
Stenzek
38479dd783
RenderBase: Force a pipeline flush when drawing the XFB to the host
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Since we use the common pipelines here and draw vertices if a batch is
currently being built by the vertex loader, we end up trampling over its
pointer, as we share the buffer with the loader, and it has not been
unmapped yet. Force a pipeline flush to avoid this.
2018-12-04 17:36:08 +10:00
booto
1ab390c15f
DTK: Report position in increments of 0x8000
2018-12-04 00:16:46 -05:00
Jordan Woyak
122ce28786
Present an error message when failing to open a file that should exist.
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This could happen with savestate loads, permission issues, or use by other processes.
Prior to this Dolphin assumed any existing file could be opened and crashes from invalid variant access.
Failing to open a file during savestate load will likely still crash but at least the user will know why.
2018-12-03 19:07:42 -06:00
Connor McLaughlin
c675ef148e
Merge pull request #7604 from weihuoya/vulkan-index-buffer
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Vulkan: fx index buffer reserve size
2018-12-03 21:32:45 +10:00
weihuoya
3ab0f02cec
vulkan: fx index buffer reserve size
2018-12-03 19:23:36 +08:00
Pierre Bourdon
f5e9135912
Merge pull request #7598 from sepalani/wfsi
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WFSI: Fix Dragon Quest X (all-in-one, v2, v3) installers
2018-12-03 02:39:47 +01:00
Léo Lam
00151fd913
Merge pull request #7601 from sepalani/html-pre
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LogWidget: Preserve spaces and newlines
2018-12-02 19:38:54 +01:00
Sepalani
d5692afd7d
LogWidget: Preserve spaces and newlines
2018-12-02 19:12:12 +04:00
Sepalani
077597b028
VersionInfo: Replace IOS59 v7021 with v9249
2018-12-01 22:29:39 +04:00
Sepalani
5bb7cd251e
WFSI: Handle PATCH_TYPE_2 properly in IOCTL_WFSI_FINALIZE_TITLE_INSTALL
2018-12-01 22:28:58 +04:00
Sepalani
f351280061
WFSI: Implement IOCTL_WFSI_CHANGE_TITLE
2018-12-01 22:26:47 +04:00
Pierre Bourdon
8f2d4c1b5d
Merge pull request #7597 from stenzek/moltenvk-bin
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Externals: Add MoltenVK binary, copy to package on macOS
2018-12-01 06:01:16 +01:00
Stenzek
e3708ea8c3
Externals: Add MoltenVK binary, copy to package on macOS
2018-12-01 14:35:45 +10:00
Pierre Bourdon
754d934a18
Merge pull request #7596 from Techjar/netplay-fix-force-stop
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NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
Connor McLaughlin
6388992f62
Merge pull request #7039 from stenzek/moltenvk
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Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
Techjar
9c51439144
Qt/NetPlayDialog: Request game stop when core enters stopping state
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This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
Techjar
baecc500e8
Core: Notify state change callback about stopping state
2018-11-30 01:20:22 -05:00
Pierre Bourdon
d9cacf6f5a
Merge pull request #7572 from delroth/analytics-quirks
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Analytics: add simple framework for game quirks reporting
2018-11-30 05:22:45 +01:00
Pierre Bourdon
4d14d5ee9b
Merge pull request #7587 from Techjar/disable-controller-config-netplay
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Qt: Disable controller configuration while NetPlay is running
2018-11-29 14:28:18 +01:00
Techjar
577f6a5fb1
Qt: Disable controller configuration while NetPlay is running
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Doing pretty much anything in the controller config breaks NetPlay
(desync and/or deadlock), as saving the settings reconfigures
controller interfaces, which NetPlay doesn't expect.
2018-11-29 07:31:45 -05:00
Pierre Bourdon
09deed8aa4
Merge pull request #7586 from Techjar/controller-dialog-button-thing
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Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
2018-11-29 03:34:11 +01:00
Pierre Bourdon
ad890d5c5b
Merge pull request #7593 from stenzek/externals-imgui
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Externals: Add imgui
2018-11-29 03:32:47 +01:00
Connor McLaughlin
e49e8d3ff8
Merge pull request #7595 from ymartel06/fix-minizip-compilation-vs2017
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VS2017: update windows 10 sdk from 10.0.15063.0 to 10.0.17134.0 (for minizip)
2018-11-29 12:19:53 +10:00
Yohann Martel
ca4389bbbe
update windows 10 sdk from 10.0.15063.0 to 10.0.17134.0 for minizip
2018-11-28 19:18:46 -05:00
TryTwo
c18aa36eab
Add nested docking to increase layout choices while debugging.
2018-11-27 11:14:46 -07:00
JosJuice
654c4fb1da
Translation resources sync with Transifex
2018-11-26 18:28:05 +01:00
Stenzek
cfdbd45105
Externals: Add imgui
2018-11-26 20:40:34 +10:00
Techjar
9bb3c7d839
Qt/ControllersWindow: Fix incorrect enabled states of configure buttons
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All configure buttons would be enabled, although no-op, upon
initialization of the dialog. Changing a setting to cause a save would
fix them.
2018-11-23 04:47:49 -05:00
Techjar
5c81285b91
NetPlay: Fix server peer initialization hang
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The implementation of peer initialization would hang if the initial
packet was never received. This fixes that issue by deferring the
initialization to the packet receive loop.
2018-11-22 03:15:49 -05:00
Pierre Bourdon
8d20a173f0
Merge pull request #7579 from AdmiralCurtiss/next-free-block-fix
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GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-22 06:54:52 +01:00
Pierre Bourdon
2bb61afe6e
Merge pull request #7578 from jordan-woyak/master
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Fix spurious error logs for conversions of empty strings on Windows.
2018-11-22 06:51:23 +01:00
Jordan Woyak
fae368d2ee
Fix spurious error logs for conversions of empty strings on Windows.
2018-11-22 06:50:11 +01:00
Pierre Bourdon
0c6d677233
Merge pull request #7582 from AdmiralCurtiss/memcard-delete-wrong-dir
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GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
2018-11-22 06:43:25 +01:00
Pierre Bourdon
fe8854db43
Merge pull request #7583 from delroth/updater-crash
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Fix Updater crashes with new taskbar integration feature
2018-11-22 02:59:53 +01:00
Pierre Bourdon
c9d5ac3e9a
Updater/UI: ITaskbarlist3 handling improvements.
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* Properly error-check the interface querying and instance creation.
* Call HrInit() as required when getting the instance.
2018-11-22 02:46:36 +01:00
Pierre Bourdon
1805f51d79
Merge pull request #7446 from Techjar/wii-save-full-sync
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NetPlay: Add full Wii save sync
2018-11-21 00:22:50 +01:00
Admiral H. Curtiss
431e6c42e1
GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
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When deleting files, block index data was always fetched from the first copy of the directory listing rather than the currently active one.
2018-11-21 00:15:58 +01:00
Mat M
3e03b13392
Merge pull request #7581 from JosJuice/netplay-sync-strings
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Minor fixes to netplay sync strings
2018-11-20 10:05:20 -05:00
Admiral H. Curtiss
353e289fbf
GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock().
2018-11-19 20:40:18 +01:00
JosJuice
46fe0669a5
Minor fixes to netplay sync strings
2018-11-19 19:54:55 +01:00
Techjar
b06b7e5686
NetPlay: Add full Wii save sync
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This adds the ability to sync all Wii saves, instead of only the
selected game. Useful for cases like launching a game though GeckoOS.
2018-11-19 06:37:09 -05:00
Techjar
f4eb4fab08
HW/WiiSave: Fix reversed condition in WriteFiles
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This didn't make any sense, as it would only attempt to create the directory if it already existed, and would simply fail if it didn't exist.
2018-11-19 06:37:09 -05:00
Techjar
6730748309
NetPlay: Use chunked data transfer for save sync
2018-11-19 06:37:09 -05:00
Techjar
d94922002b
NetPlay: Implement chunked data transfer
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This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00
Techjar
529796bd59
NetPlay: Remove PadMapping type
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Its usage was inconsistent, confusing, and buggy, so I opted to just
remove it entirely. It has been replaced with PadIndex for the
appropriate instances (mainly networking), and inappropriate usages
(where it was really just a player ID) have been replaced with the
PlayerId type. The definition of "no mapping" has been changed from -1
to 0 to match the defintion of "no player", as -1 (255 unsigned) is
actually a valid player ID.
The bugs never manifested because it only occurs with a full lobby of
255 players, at which point the last player's ID collides with the "no
mapping" definition and some undefined behavior occurs. Nevertheless, I
thought it best to fix it anyways as the usage of PadMapping was
confusing.
2018-11-19 05:45:32 -05:00
Pierre Bourdon
e6b2758ab4
Merge pull request #7477 from Zexaron/ext-minizip
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Externals: Add a stripped down version of minizip
2018-11-17 22:23:02 +01:00