omegadox
601f65f071
Added projection hacks back and a "default: breal" on the switch-case of "event.getId()"
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1230 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 19:44:41 +00:00
John Peterson
be6a6215c9
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
Shawn Hoffman
e3f9886c72
GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1126 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 18:39:09 +00:00
Shawn Hoffman
70837bb034
replace m_VtxDesc.Tex7Coord that I missed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1119 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:50:39 +00:00
Shawn Hoffman
b6b61f0a9f
changed ConfigMain and ogl config.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1067 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 09:56:25 +00:00
Sonicadvance1
712a391cb8
Removed the Projection Hacks since the Original Projection was correct, I never ment to commit those projection changes anyway ;p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1063 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 01:38:20 +00:00
omegadox
46f0dd8f78
Added more render control options, wireframe option works, added more hacks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 08:14:17 +00:00
omegadox
f1db84a999
OpenGL config window re-organization.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@972 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 13:35:34 +00:00
omegadox
309c50d26f
Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@971 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 12:03:12 +00:00
nakeee
3b4d8a47b3
Config is now one dir up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@944 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 09:11:26 +00:00
hrydgard
4b2c7310b7
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 21:23:40 +00:00
donkopunchstania
bbbe898839
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 14:07:03 +00:00
John Peterson
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
Shawn Hoffman
d11f42c329
improved the new way of doing aboutboxes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@789 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 19:17:15 +00:00
daco65
22b2b36711
Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@787 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 18:05:56 +00:00
Shawn Hoffman
0400d044ec
some small adjustments to the ogl and padsimple wxw code. Really need to find a way to get keyboard input after clicking a wxButton...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@640 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-23 14:18:55 +00:00
Shawn Hoffman
38ff37539d
updated gui a little bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@488 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-09 23:34:13 +00:00
Shawn Hoffman
8f7c509a13
windows x64 build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@467 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-07 17:11:52 +00:00
Shawn Hoffman
e84721b13b
fix for fullscreen for both video plugins in windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 08:01:27 +00:00
Sonicadvance1
4faa685def
Fix for the Config Dialog in GL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@239 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 20:22:12 +00:00
Shawn Hoffman
06e1add86c
getting ready for AA
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@238 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-17 19:35:23 +00:00
Shawn Hoffman
8e443bad3e
update to the texture format overlay, thanks to giga (see issue 112)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@150 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-08 10:23:17 +00:00
Shawn Hoffman
f46c64c02f
fixed(ogl): resolution detection on widnows, configdlg.cpp compile problems on non-windows, and fixed the recently broked texfmtoverlay ... >_<
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@145 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-07 02:49:56 +00:00
tmator
89cb286812
Some osx build fix for OGL plugin. Not working ...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@143 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 21:07:31 +00:00
Shawn Hoffman
9dc48651a7
windows: added resolutions and made the window sizing a bit better. linux: #include fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@141 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 09:48:54 +00:00
Shawn Hoffman
a44e94a594
added overlay that displays texture formats (thanks to gigaherz!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@139 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-06 01:08:02 +00:00
Shawn Hoffman
491a9205b6
more changes to the ogl config gui (replaced everything with sizers)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@137 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-05 21:05:12 +00:00
Shawn Hoffman
9a377ac874
teeny fix for non-windows builds
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@136 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-05 09:53:42 +00:00
Shawn Hoffman
8ff50f3155
code beautification and the like for OGL config gui
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@132 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-05 08:49:27 +00:00
Sonicadvance1
1a504ff031
Fix compile bugs in Windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@131 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-04 22:42:04 +00:00
Sonicadvance1
dd793a11ef
GL plugin now dumps textures in correct format, you can enable texture dumping in the settings but you have to set the directory in the ini file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@130 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-04 21:29:56 +00:00
Sonicadvance1
3e479c7c8f
Tons of changes to OpenGL plugin, Not entirely tested in Windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@101 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-30 04:23:43 +00:00
fires.gc
2f308cf77a
minor improvements (mostly debugger)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@82 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-24 13:40:07 +00:00
fires.gc
ea1bf8c51a
minor bug fixes for opengl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@67 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:20:12 +00:00
Sonicadvance1
aae00ef799
Linux/All: Changes to OpenGL plugin config window, effects all platforms. Removed nasty Tomaha default font. Compiles now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@65 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:04:58 +00:00
fires.gc
375b0052e3
restructured opengl plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@63 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 15:20:36 +00:00