degasus
fa3526962d
VideoSW: Drop Update in XFB copy.
2016-05-18 18:37:44 +02:00
Markus Wick
e11b884778
Merge pull request #3841 from RisingFog/neogeo_force_lle
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Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener
9a3df9c6c1
Add EnableJIT=True to INI files
2016-05-18 12:13:13 -04:00
Markus Wick
ae5d6003cd
Merge pull request #3758 from phire/minor_core_timing_fix
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CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00
Markus Wick
e2d65778fc
Merge pull request #3816 from magumagu/neogamma-hack
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Add hack to IPCHLE to make NeoGamma work.
2016-05-18 17:49:58 +02:00
Markus Wick
5a36b7db24
Merge pull request #3811 from magumagu/eslaunch-timing
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Fix timing regression affecting ES_LAUNCH.
2016-05-18 17:15:30 +02:00
Markus Wick
60e7c78007
Merge pull request #3840 from degasus/arm
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JitArm64: Faster block linking.
2016-05-18 16:49:01 +02:00
Mat M
2959f3607c
Merge pull request #3844 from JosJuice/android-ciso
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Fix reading CISO files on Android
2016-05-17 08:57:00 -04:00
JosJuice
dc3bbeb92f
Fix reading CISO files on Android
2016-05-17 14:20:59 +02:00
Dolphin i18n Bot
0af04a5b97
Automatic translation resources sync with Transifex
2016-05-15 20:31:10 +00:00
Chris Burgener
f1a8d52a22
Force Neo Geo games to use LLE Audio
2016-05-14 00:55:22 -04:00
Mat M
e5bafeb40a
Merge pull request #3821 from mathieui/gcadapter-no-device
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Fix a hang with the GC Adapter
2016-05-13 21:36:51 -04:00
Mat M
e319ac0561
Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
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Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Mat M
2d9faa693e
Merge pull request #3827 from JosJuice/broken-game-inis
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Fix broken game INIs (comments starting in the middle of lines)
2016-05-13 21:31:12 -04:00
degasus
637851fce0
JitArm64: optimize bclrx
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the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus
b6f16352e4
JitArm64: Check downcount on block linking.
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This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus
10e716c623
JitCommon: Pass jit block instead of host pointer on linking.
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So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus
cf3c65fbd0
JitArm64: Use B() instead of BR() to jumo to ASM.
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Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus
b2be9bd7f7
JitArm64: Inline JitAsm in JitArm64.
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So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.
However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
Chris Burgener
6175dfb80a
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 09:55:15 -04:00
mathieui
8f0cbefbe5
Disable part of the adapter features for netplay
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In order to avoid desyncs
2016-05-12 23:31:51 +02:00
Matthew Parlane
0283ce2a7c
Merge pull request #3837 from rukai/dolphinQtFixVS
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Brings visual studio build files up to date with recent Qt changes
2016-05-13 07:45:14 +12:00
Rukai
d9a8318879
Brings visual studio build files up to date with recent Qt changes
2016-05-13 01:18:57 +10:00
Matthew Parlane
ec40b38484
Merge pull request #3571 from rukai/dolphinQtVisualStudio
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DolphinQt2 Builds on Visual Studio
2016-05-12 22:27:18 +12:00
Matthew Parlane
356f709537
Merge pull request #3810 from mathieui/fix-adapter-recording-savestate
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Fix loading save states with input recording with the adapter
2016-05-12 20:53:04 +12:00
mathieui
2a0ba5aaa6
Fix loading save states with input recording with the adapter
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Intended fix for issue #9508
2016-05-12 10:45:03 +02:00
mathieui
8d23ebaa6b
Revert "Fix netplay desync when using wii-u adapter."
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This reverts commit 429ae8fb01
.
Conflicts:
Source/Core/Core/HW/SI_DeviceGCAdapter.cpp
Source/Core/Core/HW/SI_DeviceGCAdapter.h
2016-05-12 02:01:35 +02:00
JosJuice
dded4dc018
Fix broken game INIs (comments starting in the middle of lines)
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290204e
added comments that start in the middle of lines, which isn't
allowed. I moved all such comments to EmulationIssues.
2016-05-11 16:51:14 +02:00
Matthew Parlane
48c0c2ace6
Merge pull request #3830 from Lionel07/qt-settings-window
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[Qt] Settings Window for Qt
2016-05-11 16:43:43 +12:00
Corwin McKnight
321b775f02
[Qt] Settings Window for Qt
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AND Fix leftovers from full code, fixed styling and lint
2016-05-10 21:24:53 -07:00
Matthew Parlane
670a1c2694
Merge pull request #3532 from rukai/enterOpenGame
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Qt - Enter key opens selected game in the game list.
2016-05-11 08:45:29 +12:00
Matthew Parlane
3f012df6d5
Merge pull request #3615 from rukai/qtCrash
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DolphinQt2: Fix crash related to loading gameini
2016-05-11 08:40:00 +12:00
Matthew Parlane
bb6a04dc8e
Merge pull request #3713 from stenzek/d3d12-more-fixes
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D3D12: Bug fixes, implement bbox, realxfb, perfquery
2016-05-10 21:34:27 +12:00
Dolphin i18n Bot
7fdf0c7b03
Automatic translation resources sync with Transifex
2016-05-09 20:52:10 +00:00
Mat M
c299a6a8cc
Merge pull request #3801 from Helios747/the_30_minute_blocker_fix
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[UI] Remove browse toolbar button and tweak empty gamelist message
2016-05-08 17:24:40 -04:00
Stenzek
ccf9470241
D3D12: Specify read/write ranges when calling Map/Unmap
2016-05-08 23:18:59 +10:00
Stenzek
fde7dee652
D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture
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This was occuring when the source texture was larger than the destination
texture, but the source rect was <= dest rect, so the copy is valid.
2016-05-08 23:18:58 +10:00
Stenzek
9bff187547
D3D12: Cleanup startup/shutdown process
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Sorts out references that cause some modules to be kept around after
backend shutdown.
Should also solve the issue with errors being thrown due to the config
being loaded after device creation, leading to the incorrect device being
used in a multi-adapter system.
2016-05-08 23:18:58 +10:00
Stenzek
4269abdc3e
D3D12: Implement perf query support
2016-05-08 23:18:57 +10:00
Stenzek
25d5da0ea3
D3D12: Remove D3D11 header references
2016-05-08 23:18:56 +10:00
Stenzek
6f3573dda8
D3D12: Implement XFB encoding/decoding (support Real XFB)
2016-05-08 23:18:51 +10:00
Stenzek
3372bfa6ab
D3D12: Remove feature level checks
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We don't create a device below feature level 11_0 anyway, so no point
checking, we can just assume support.
2016-05-08 12:08:25 +10:00
Stenzek
063761fbd2
D3D12: Don't add padding when allocating within empty StreamBuffer
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Resources are already aligned to an address larger than any of our
requirements, anyway.
2016-05-08 12:08:25 +10:00
Stenzek
0c27aae7d3
D3D12: Improve output of shader compiler errors
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These were completely broken due to lack of c_str(). We also output
warnings now as well (these can be useful).
2016-05-08 12:08:25 +10:00
Stenzek
acfa93372e
D3D12: Refactoring and cleanups
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Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
2016-05-08 12:08:25 +10:00
Stenzek
7ec1fce741
D3D12: Fix error with >1xIR/MSAA EFB depth access
2016-05-08 12:08:25 +10:00
Stenzek
ac1cd8279b
D3D12: Implement GPU-based bounding box
2016-05-08 12:08:25 +10:00
Stenzek
32599559db
D3D12: Use helper method for binding EFB render targets
2016-05-08 12:08:25 +10:00
Stenzek
984da2d624
D3D12: Use signed ints for viewport origin
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Fixes black screen when crop is enabled.
2016-05-08 12:08:25 +10:00
Stenzek
a8c4d6c242
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
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This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
2016-05-08 12:08:25 +10:00