Commit Graph

4579 Commits

Author SHA1 Message Date
Shawn Hoffman 1bb26dddb1 msbuild: only set /NODEFAULTLIB in one place 2017-06-07 17:30:05 -07:00
shuffle2 bd489008ff Merge pull request #5560 from shuffle2/gh5
Implement slider bar present on GHWT and GH5 controllers
2017-06-06 13:12:02 -07:00
Léo Lam d50b4406a6 Boot: Restore symbol map loading 2017-06-06 16:40:00 +02:00
Léo Lam 22992ae41e Boot: Clean up the boot code
* Move out boot parameters to a separate struct, which is not part
  of SConfig/ConfigManager because there is no reason for it to
  be there.

* Move out file name parsing and constructing the appropriate params
  from paths to a separate function that does that, and only that.

* For every different boot type we support, add a proper struct with
  only the required parameters, with descriptive names and use
  std::variant to only store what we need.

* Clean up the bHLE_BS2 stuff which made no sense sometimes. Now
  instead of using bHLE_BS2 for two different things, both for storing
  the user config setting and as a runtime boot parameter,
  we simply replace the Disc boot params with BootParameters::IPL.

* Const correctness so it's clear what can or cannot update the config.

* Drop unused parameters and unneeded checks.

* Make a few checks a lot more concise. (Looking at you, extension
  checks for disc images.)

* Remove a mildly terrible workaround where we needed to pass an empty
  string in order to boot the GC IPL without any game inserted.
  (Not required anymore thanks to std::variant and std::optional.)

The motivation for this are multiple: cleaning up and being able to add
support for booting an installed NAND title. Without this change, it'd
be pretty much impossible to implement that.

Also, using std::visit with std::variant makes the compiler do
additional type checks: now we're guaranteed that the boot code will
handle all boot types and no invalid boot type will be possible.
2017-06-06 16:27:52 +02:00
Giancarlo Saraceni ef84e19d55 Implement slider bar present on GHWT and GH5 controllers 2017-06-06 04:38:20 -07:00
JosJuice b2af07a7b7 DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.

I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
2017-06-06 12:31:59 +02:00
shuffle2 c8166951a0 Merge pull request #5418 from MerryMage/config-again-and-again
VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
shuffle2 2d941ad1e7 Merge pull request #5294 from sepalani/mem-view-ascii
MemoryView: Prevent non-ascii characters
2017-06-05 20:21:02 -07:00
shuffle2 2f73bc1735 Merge pull request #5293 from sepalani/mem-ascii
MemoryView: Fix empty string
2017-06-05 20:20:24 -07:00
shuffle2 3fed604ad9 Merge pull request #4878 from ligfx/geckodownloadcodes
Move GeckoCodeDiag download logic to GeckoCodeConfig (and make it use Curl)
2017-06-05 20:00:30 -07:00
shuffle2 b9b3b1dc19 Merge pull request #5347 from JosJuice/do-not-translate-button-names
Don't translate button names
2017-06-05 19:05:09 -07:00
shuffle2 cd78a7249f Merge pull request #5408 from sepalani/assemble
CodeView: Assemble menu item added
2017-06-05 18:26:33 -07:00
JosJuice c3fa0d6edf DiscIO: Use std::optional in Volume and Blob 2017-06-05 13:26:51 +02:00
Leo Lam 4e584ec039 Merge pull request #5534 from JosJuice/dont-bind-no-filesystem
DolphinWX: Don't bind context menu when GC filesystem is invalid
2017-06-04 15:02:32 +02:00
Leo Lam 145483d9a2 Merge pull request #5529 from leoetlino/bios-ipl
WX: Replace 'BIOS' with 'IPL' and 'Main Menu' in user-facing strings
2017-06-04 15:01:49 +02:00
JosJuice d664c454a4 DolphinWX: Don't bind context menu when GC filesystem is invalid
If this isn't done, it's possible to select Extract All Files
and make Dolphin dereference a nullptr m_filesystem.
2017-06-04 14:30:40 +02:00
JosJuice 2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00
Léo Lam 3daf7c3f8e WX: Change GC IPL to GC "Main Menu"
That is the official term used by Nintendo.
2017-06-04 13:20:37 +02:00
Leo Lam 6065525887 Merge pull request #5521 from JosJuice/check-has-partitions
Check for existance of partitions instead of disc type when appropriate
2017-06-04 10:46:59 +02:00
Léo Lam 94bb55cef0 WX: Replace 'BIOS' with 'IPL'
It's not really a BIOS.
2017-06-04 10:20:16 +02:00
JosJuice 703858e217 Merge pull request #5522 from leoetlino/simpler-gettitleid
DiscIO: Use std::optional for GetTitleID instead of pointer
2017-06-04 08:57:36 +02:00
Shawn Hoffman 09367c8c10 msbuild: remove more duplicate code 2017-06-03 18:20:41 -07:00
Shawn Hoffman 7431dd3dce msbuild: make Externals inclusion methods uniform 2017-06-03 18:20:41 -07:00
Shawn Hoffman 397720a9fe might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
Shawn Hoffman ddae5058e9 msbuild: increment other version numbers to vs2017 equivalents 2017-06-03 18:20:39 -07:00
Léo Lam 1a17c02d6f DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
2017-06-03 21:56:33 +02:00
Leo Lam 227bc3816f Merge pull request #5517 from leoetlino/more-reliable-shutdown
More reliable shutdown
2017-06-03 21:33:43 +02:00
Leo Lam bcc85f9f4d Merge pull request #5516 from leoetlino/drop-last-filename
Drop m_LastFilename
2017-06-03 21:32:04 +02:00
Sepalani 9b2cc62393 CodeView: Assemble menu item added 2017-06-03 20:21:25 +01:00
JosJuice ce012ee3f4 FilesystemPanel: Remove strange disc type check
I don't know what the point of this was.
(Workaround for some old bug that we don't have anymore?)
2017-06-03 21:19:11 +02:00
JosJuice 6661492989 Check for existance of partitions instead of disc type when appropriate
This gets rid of some assumptions that non-DiscIO code was making about
volume types. It's better to encapsulate as many of the volume type
differences as possible in DiscIO.

Made possible by PR #2353.
2017-06-03 21:19:11 +02:00
MerryMage f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
Léo Lam 546181c457 WX: Clear m_is_game_loading at the proper moment
This should happen after the core has stopped (OnStopped), not when
the user wants to stop (DoStop).
2017-06-03 19:05:35 +02:00
Leo Lam 5d6074f157 Merge pull request #5366 from sepalani/set-sym-size
CodeView: Set Symbol Size/End Address added
2017-06-03 19:00:45 +02:00
Léo Lam 677640ac52 Drop m_LastFilename
This makes it hard to support different boot params for different boot
types. We should not be making the assumption that Dolphin will
always be booting directly from a file (and in particular, only
using a string).

It's incompatible with future changes that will allow Dolphin to boot
a NAND title properly from well, the NAND, as opposed to booting from
WADs. (And no, treating the title TMD as a "bootable" path doesn't
count. Especially when that approach won't work with NAND images
or IOS LLE.)

And it's confusing to expose this functionality from the UI. It's
pretty bad for UX to change the play button's behaviour depending on
whether the user has launched something before, configured a default
file to boot, added a directory to their game paths.
2017-06-03 18:01:25 +02:00
shuffle2 3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
spycrab 1d8ba6f865 Wx: Implement new, themed stars 2017-06-02 22:38:56 +02:00
Leo Lam c76335eaf1 Merge pull request #5484 from BhaaLseN/permissive
Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Tillmann Karras 5c08b1d704 WX: improve game list reload speed
When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Leo Lam 4d0f458f2f Merge pull request #5494 from leoetlino/file-selector
WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam d5e397aa14 WX: Add dff to the file selector filter description 2017-05-28 19:08:24 +02:00
Léo Lam 473f90c08f WX: Remove .tmd from the file selector filter
No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Michael Maltese 48d6168c99 EXI_DeviceMic: use Cubeb instead of PortAudio 2017-05-27 18:28:56 -07:00
Michael Maltese 17f4413143 Externals/cubeb: add Visual Studio build files 2017-05-27 18:28:56 -07:00
Mat M 7192226971 Merge pull request #5474 from sepalani/bl-fix
CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M 7b70fce79b Merge pull request #5476 from ligfx/ffmpegbuildcleanup
CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
Leo Lam f4190ab1c4 Merge pull request #5465 from sepalani/gc-bios
Tools: Load GameCube BIOS added
2017-05-26 10:23:03 +02:00
Michael Maltese 3ca03373ae MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese 53acd25de4 Rename define HAVE_LIBAV->HAVE_FFMPEG 2017-05-26 00:53:58 -07:00