Commit Graph

34126 Commits

Author SHA1 Message Date
Lioncash cca0dffebd Arm64Emitter: Add shorthand member functions for hint instructions
Allows for more concise code.
2020-12-30 20:49:20 -05:00
Lioncash 6046a15267 Arm64Emitter: Make ShiftAmount enum an enum class
Reduces namespace pollution and makes the enum strongly typed.
2020-12-30 20:49:20 -05:00
Lioncash fab2053439 Arm64Emitter: Make RoundingMode enum an enum class
Prevents namespace pollution and makes the enum members strongly typed.
2020-12-30 20:49:20 -05:00
Lioncash d87ec71615 Arm64Emitter: Make PStateField enum an enum class
Prevents namespace pollution and makes the enum members strongly typed.
2020-12-30 20:49:20 -05:00
Lioncash 5c3f2fde22 Arm64Emitter: Make BarrierType enum an enum class
Prevents namespace pollution and enforces strong typing.
2020-12-30 20:49:20 -05:00
Lioncash f21c740919 Arm64Emitter: Make SystemHint enum an enum class
Avoids polluting the namespace and makes the members strongly typed.
2020-12-30 20:49:20 -05:00
Lioncash 5011c155ec Arm64Emitter: Make type member of FixupBranch an enum class
Eliminates some magic numbers and makes the type member strongly typed.
2020-12-30 20:49:20 -05:00
Lioncash 2fa4729815 Arm64Emitter: Annotate switch fallthrough
Silences warnings and makes intent explicit.
2020-12-30 20:49:20 -05:00
Lioncash d780ad1102 Arm64Emitter: Make use of std::optional
Allows eliminating some out variables in favor of optional, which allows
narrowing visible scope of variables.
2020-12-30 20:49:16 -05:00
Lioncash 5b5b3a9979 JitArm64_Tables: Move Instruction alias to the JIT class
Does what the comment says I should do :p
2020-12-30 19:28:37 -05:00
Lioncash c9c874d7fb JitArm64_Tables: Construct tables at compile-time
Migrates the Aarch64 JIT over to the same tabling mechanism as the x64
JIT.
2020-12-30 19:26:29 -05:00
JosJuice 31780a6059
Merge pull request #9399 from lioncash/fallthrough
JitArm64_LoadStore: Explicitly annotate switch fallthrough cases
2020-12-30 20:59:38 +01:00
Lioncash fa63367738 JitArm64_LoadStore: Explicitly annotate switch fallthrough cases
Makes it explicit that these are intentional. Also prevents compiler
warnings.
2020-12-30 14:41:37 -05:00
Lioncash fabf79e09a JitArm64_RegCache: Make RegType enum an enum class
Avoids polluting the namespace and makes the members of the enumeration
strongly typed.
2020-12-30 10:37:16 -05:00
Lioncash 4ff597cf21 JitArm64_RegCache: Mark several member functions as const
Many of these don't modify member state, so they can be marked as const.
2020-12-30 09:52:30 -05:00
Lioncash e9aaa46c2f JitArm64_RegCache: Mark register constants as constexpr
Also moves comments to make for less wonky formatting.
2020-12-30 09:44:49 -05:00
Lioncash e2bb9fd147 JitArm64_RegCache: Mark HostReg operator== as const
Also provides operator!= for logical symmetry.

We can also take the arguments by value, as the arguments are trivially
copyable enum values which fit nicely into registers already.
2020-12-30 09:42:29 -05:00
Lioncash e7538b10c6 JitArm64_RegCache: In-class initialize member variables where applicable
Same behavior, but in-place initializes all values and makes it visually
explicit at the declaration site.
2020-12-30 09:32:24 -05:00
Lioncash fe54226575 JitArm64_RegCache: Make FlushMode an enum class
Prevents namespace pollution and makes the enum members strongly typed.
This also mirrors the x64 variant as well.
2020-12-30 09:26:29 -05:00
JosJuice c1d041b888
Merge pull request #9318 from JosJuice/android-saf-games
Android: Use storage access framework for game list
2020-12-30 11:10:35 +01:00
smurf3tte c2da12ca75 DSP: Fix write masks on AUDIO_*/AR_* MMIO registers
https://bugs.dolphin-emu.org/issues/6749

This change fixes the scratchy audio in Teenage Mutant Ninja Turtles (SX7E52/SX7P52). The game starts an audio interface DMA with an unaligned address, and because Dolphin was not masking off the low 5 bits of AUDIO_DMA_START_LO, all future AI DMAs were misaligned. To understand why, it is instructive to refer to AUDIO_InitDMA() in libogc, which behaves the same as the official SDK:

_dspReg[25] = (_dspReg[25]&~0xffe0)|(startaddr&0xffff);

The implementation does not mask off the low bits of the passed in value before it ORs them with low bits of the current register value. Therefore, if they are not masked off by the hardware itself, they become permanently stuck once set.

Adding a write mask for AUDIO_DMA_START_LO is enough to fix the bug in TMNT, but I decided to run some tests on GC and Wii to find the correct write masks for the surrounding registers, as only a couple were already being masked. Dolphin has gotten away with not masking the rest because many are already A) masked on read (or never read) by the SDK and/or B) masked on use (or never used) in Dolphin.

This leaves just three registers where the difference may be observable: AR_DMA_CNT_H and AUDIO_DMA_START_HI/LO.
2020-12-30 01:34:48 -08:00
Léo Lam 8a3b14d7dc
Merge pull request #9391 from lioncash/find-str
IOS: Allow for heterogenous name lookup
2020-12-30 01:47:01 +01:00
Lioncash 0e91470828 IOS: Make use of insert_or_assign with AddDevice()
operator[] performs a default construction if an object at the given key
doesn't exist before overwriting it with the one we provide in operator=

insert_or_assign performs optimal insertion by avoiding the default
construction if an entry doesn't exist.

Not a game changer, but it is essentially a "free" change.
2020-12-29 19:32:18 -05:00
Lioncash ba0540b9c5 IOS: Allow for heterogenous name lookup
Allows lookups to be done with std::string_view or any other string
type. This allows for non-allocating strings to be used with the name
lookup without needing to construct a std::string.
2020-12-29 19:32:14 -05:00
Léo Lam 806a4f3a9a
Merge pull request #9393 from lioncash/sysconf
SysConf: Make use of std::string_view
2020-12-30 01:22:39 +01:00
Lioncash 1bbfde62d1 SysConf: std::move name in Entry constructor
Allows code to move into the constructor, avoiding copies entirely.
2020-12-29 19:09:57 -05:00
Lioncash 05094ab51f SysConf: Return emplaced reference from AddEntry()
Allows GetOrAddEntry() to be implemented in a manner that doesn't result
in a redundant lookup in the event an addition needs to be made.
2020-12-29 19:08:30 -05:00
Lioncash 74224c94a7 SysConf: Make use of std::string_view
We can allow strings to be used with the SysConf interface in
potentially non-allocating manners.
2020-12-29 19:08:25 -05:00
MerryMage d3ca5d812b Jit_Integer: Use SHLX, SHRX, SARX 2020-12-29 23:51:54 +00:00
Léo Lam 716497fbce
Merge pull request #9394 from lioncash/recurse
Core: Use C++17 deduction guides with locked recursive mutexes
2020-12-30 00:47:43 +01:00
Lioncash e527b69d54 Core: Use C++17 deduction guides with locked recursive mutexes
Cleans up some locks that explicitly specify the recursive mutex type in
it. Meant to be included with the previous commit that cleaned out
regular mutexes, but I forgot.
2020-12-29 18:31:31 -05:00
smurf3tte f4c579e720 Fix bad memory references in NewPatchDialog
This code was storing references to patch entries which could move around in memory if a patch was erased from the middle of a vector or if the vector itself was reallocated. Instead, NewPatchDialog maintains a separate copy of the patch entries which are committed back to the patch if the user accepts the changes.
2020-12-29 14:31:05 -08:00
smurf3tte f3b8a985e7 Patches for Resident Evil 2/3 audio issues
These games are erroneously zeroing buffers before they can be fully copied to ARAM by DMA. The responsible memset() calls are followed by a call to DVDRead() which issues dcbi instructions that effectively cancel the memset() on real hardware. Because Dolphin lacks dcache emulation, the effects of the memset() calls are observed, which causes missing audio.

In a comment on the original bug, phire noted that the issue can be corrected by simply nop'ing out the offending memset() calls. Because the games dynamically load different .rel executables based on the character and/or language, the addresses of these calls can vary.

To deal generally with the problem of code being dynamically loaded to fixed, known addresses, the patch engine is extended to support conditional patches which require a match against a known value. This sort of thing is already achievable with Action Replay/Gecko codes, but their use depends on enabling cheats globally in Dolphin, which is not a prerequisite shared by patches.

Patches are included for every region, character, and language combination. They are enabled by default.

The end result is an approximation of the games' behavior on real hardware without the associated complexity of proper dcache emulation.

https://bugs.dolphin-emu.org/issues/9840
2020-12-29 14:24:46 -08:00
Léo Lam 3b2e31230f
Merge pull request #9386 from leoetlino/config-cache-invalidate
Config: Fix cache not being invalidated when callbacks are suppressed
2020-12-29 22:22:15 +01:00
Jordan Woyak 92de0431a2
Merge pull request #9389 from lioncash/deduction
Core: Make use of C++17 deduction guides with locks
2020-12-29 15:18:45 -06:00
Léo Lam 9ffd345df0
Config: Fix cache not being invalidated when callbacks are suppressed
The config version should always be incremented whenever config is
changed, regardless of callbacks being suppressed or not.
Otherwise, getters can return stale data until another config change
(with callbacks enabled) happens.
2020-12-29 22:07:47 +01:00
Lioncash a8b0661fb0 Core: Make use of C++17 deduction guides with locks
C++17 allows omitting the mutex type, which makes for both less reading
and more flexibility (e.g. The mutex type can change and all occurrences
don't need to be updated).
2020-12-29 16:06:17 -05:00
Léo Lam 351fb71653
Merge pull request #9387 from lioncash/priv
DSPCore: Make several SDSP members private
2020-12-29 22:05:11 +01:00
Lioncash f4e1f48b4f DSPCore: Make IRAM CRC and step counter private
We can construct an API around these two members to allow them to be
private.
2020-12-29 14:32:11 -05:00
Lioncash 5fb1f0bfd3 DSPCore: Make ifx registers private
These aren't used externally, so they can be made private.
2020-12-29 14:22:39 -05:00
Lioncash e3de37e47b DSPCore: Make the accelerator private
This is only used internally.
2020-12-29 14:15:04 -05:00
Léo Lam 41316daf91
Merge pull request #9384 from lioncash/mbox-enum
DSP: Convert Mailbox enum into an enum class
2020-12-29 19:57:55 +01:00
Lioncash e1f41bab1c DSP: Make mailboxes use std::array
Makes the array strongly typed and prevents pointer decay. This also
allows for tuning bounds checks with various implementations.
2020-12-29 12:27:56 -05:00
Lioncash f9d8d06037 DSP: Make mailboxes private
These aren't used externally anywhere and can be made private.
2020-12-29 12:27:40 -05:00
Lioncash 024e983c3a DSP: Make Mailbox enum strongly typed
Avoids implicit conversions and also prevents dumping identifiers into
the current namespace.
2020-12-29 12:20:00 -05:00
Léo Lam ee048ad83c
Merge pull request #9377 from lioncash/analyzer
DSPAnalyzer: Migrate off file-scope state
2020-12-29 18:04:54 +01:00
Léo Lam 5ff2cb9a74
Merge pull request #9383 from lioncash/cr-fn
DSP: Eliminate some magic values related to the CR register
2020-12-29 17:37:24 +01:00
Léo Lam 15d4ddf5da
Merge pull request #9379 from Pokechu22/audio-latency-disable
Fix latency field being initially enabled on audio backends not supporting it
2020-12-29 17:28:10 +01:00
Léo Lam 5e186f4830
Merge pull request #9382 from lioncash/precise
DSPCore: Move PRECISE_BACKLOG define to the interpreter code
2020-12-29 17:17:59 +01:00
Léo Lam f21e1d1859
Merge pull request #9381 from JosJuice/fix-core-filters
Fix Core.vcxproj.filters
2020-12-29 17:16:56 +01:00