Commit Graph

11140 Commits

Author SHA1 Message Date
Ryan Houdek 2c1337eb5f [ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg. 2013-08-30 09:38:11 +00:00
Pierre Bourdon 2ab7fc10da Rollback "DSP on Thread" to only affect LLE.
Keep the threading code in AX HLE in case we want/need to enable it again at
some point. Not too confident about refactoring it right now.
2013-08-30 09:14:30 +02:00
Ryan Houdek 7cceace1ed [ARM] Fix Savestates. 2013-08-30 06:43:18 +00:00
Ryan Houdek 8bb16d8e98 [Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now. 2013-08-29 22:29:33 -05:00
Lioncash fae0c860f6 [Android] Woops forgot a JP TL of a UI string. 2013-08-29 22:56:40 -04:00
Lioncash cf96bfc2be [Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
2013-08-29 22:52:09 -04:00
Lioncash 0df64775ea Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-savestate-support 2013-08-29 21:57:53 -04:00
Ryan Houdek 10c18e75de [ARM] Fix lfs/lfd. We need to dump the fpr cache at times where VFP registers may be affected. We shouldn't need to flush D8-D15 but it doesn't seem to work. So we have to flush all registers. 2013-08-30 01:11:32 +00:00
Lioncash 90918cdb84 [Android] Remove garbage loggers for when I was debugging why the overlay buttons wouldn't work. 2013-08-29 21:09:38 -04:00
Lioncash dac9659c58 [Android] Preliminary save-state support. Have the UI set up. Crashes with SIGABRT however. 2013-08-29 21:07:17 -04:00
Lioncash b5d5296250 [Android] Accidentally enabled screen rotation in the emulator window. Disabled it. 2013-08-29 19:09:56 -04:00
Ryan Houdek 96394da1c2 [Android] Let NativeLibrary handle initial folder structure creation. 2013-08-29 18:07:32 -05:00
Ryan Houdek 957c263367 [Android] Add save state native functions. 2013-08-29 17:47:50 -05:00
Ryan Houdek 1dcede4d56 [Android] Stop the play store from overwriting buildbot builds. 2013-08-29 22:28:23 +00:00
Lioncash 5a749cc7ca [Android] The back button now toggles the visibility of the action bar in the emulation window. This can be used in the future to implement the overlay for save states and other things. 2013-08-29 18:26:45 -04:00
Lioncash aeec249626 [Android] Decouple the emulation processes from the Main activity. Moved them into their own activity called EmulationActivity. 2013-08-29 17:21:17 -04:00
comex 2de2e774fe Use pthread_setname_np.
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
degasus e685d198bd ogl: only free use fences
This fixes some opengl error when not all fences are created.
2013-08-29 21:03:48 +02:00
degasus bcb18d6a2b libusb: fix cmake endif 2013-08-29 20:42:41 +02:00
Lioncash 335839b27f [Android] Move the instantiation of the NativeGLSurfaceView into a layout file. This will allow the addition of other components in the future, such as overlays, etc. 2013-08-29 13:13:44 -04:00
Lioncash 01764fef67 [Android] Forgot to make the AboutFragmentAdapter class 'final' 2013-08-29 12:45:40 -04:00
Lioncash 8fd2c32ba6 [Android] Decouple the About fragment from the FolderBrowserAdapter. Now it uses its own independent adapter (I have no idea why this wasn't done in the first place). 2013-08-29 12:40:35 -04:00
Lioncash 93ed4adb02 [Android] Use the same layout for the game list and the folder browser. Since the UI layouts are exactly the same. 2013-08-29 12:16:29 -04:00
Lioncash 64b83a18b2 [Android] Simplify the line divider for the folder browser and game list. Turns out someone disabled it in the list view initially. No more custom implementation now. 2013-08-29 12:06:31 -04:00
Ryan Houdek 8ae076e665 Merge branch 'iconv_static' 2013-08-29 05:54:02 -05:00
Ryan Houdek 18fd690533 Only use static iconv on Android. 2013-08-29 05:53:15 -05:00
Ryan Houdek cb8e7a1be5 Work around check_lib not finding iconv. 2013-08-29 05:40:16 -05:00
degasus c9afd83439 ogl: fix vertex stream detection
sorry, copy & paste fail
2013-08-29 12:01:34 +02:00
Ryan Houdek 160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Lioncash c5a886100c [Android] Some minor formatting styling.
Remove unnecessary this statements.
2013-08-28 20:31:37 -04:00
Lioncash ea671d639c [Android] Simplify the onItemClick listener for the GameListAdapter in GameListFragment. There is no need to evaluate whether or not an item is a folder, since folders cannot be added in the first place. Probably some leftover code I forgot to remove. 2013-08-28 18:23:32 -04:00
lioncash d4840565a9 [Android] Fix the position of a logcat logging statement. If, for whatever reason, the event parameter is null, then the previous placement would have caused an exception. 2013-08-28 08:21:09 -04:00
lioncash 8ca3ed13de [Android] Clean up AboutFragment's onAttach method. 2013-08-28 08:15:00 -04:00
Pierre Bourdon 3968a5d169 Merge branch 'wii-network'
210 commits, more than 2 years of work, one of the most awaited features for
Dolphin.

Thanks a lot to Matthew Parlane and Shawn Hoffman for their work on
wii-network.

There are still a few rough edges, expect some bugs, maybe some regressions.
Please do as much testing as you can.
2013-08-27 23:52:43 +02:00
Matthew Parlane e7bdcc34e1 Fix some enum alignments 2013-08-28 01:12:24 +12:00
Matthew Parlane b34a5faee7 More cleaning. 2013-08-28 01:07:43 +12:00
Matthew Parlane 2a68b65cda Merge branch 'master' into wii-network 2013-08-28 00:57:37 +12:00
Matthew Parlane 75c398118f Fix headings and more. 2013-08-28 00:57:08 +12:00
Matthew Parlane d493525050 Add socket cleanup.
Don't know what to do with remaining sockops if called from a SetRegister reset command.
2013-08-28 00:37:45 +12:00
Matthew Parlane 6748d5d087 Fix const. 2013-08-28 00:05:43 +12:00
Matthew Parlane eebcea9174 Fixed accept.
Added helper functions.
Removed unused structs.
2013-08-27 23:58:26 +12:00
Matthew Parlane 4644a3bd16 Fix for Just Dance 4
Some clean ups.
2013-08-27 23:58:26 +12:00
degasus 40a1cb5dfe ogl: warn on osd if not supported features are enabled 2013-08-27 13:24:23 +02:00
Lioncash 4a863c88b4 [Android] Simplify onAttach for CPUSettingsFragment and VideoSettingsFragment 2013-08-27 04:06:18 -04:00
Lioncash 76f20cca59 [Android] Remove the documentation of a parameter in GameListItem that was removed a while ago. 2013-08-27 04:01:20 -04:00
degasus 93f9f23576 ogl: reset api state for blitting
glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
degasus 15df7b3445 ogl driverdetails: add flag to disable hacked and pinned memory
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
2013-08-26 19:45:19 +02:00
Ryan Houdek d83dffe442 [Android] Add wad file support. 2013-08-26 12:19:47 -05:00
Lioncash 670b028492 [Android] Remove the explicit key event listener from InputConfigFragment. The AlertDialog class has a key listener built into it.
Also documented the methods/interfaces in MotionAlertDialog.
2013-08-26 13:19:06 -04:00
Lioncash e12c66b6cf [Android] Only dismiss the input dialog when an input is registered. Before it would dismiss upon the first event. Fixes a bug where control sticks wouldn't register because of the AlertDialog closing immediately after the "if (firstEvent)" branch. 2013-08-26 12:56:35 -04:00