Anti-Ultimate
aacf885b48
Fix OpenGL VSync
2014-06-28 00:10:34 +02:00
Jules Blok
f408dc72e7
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 14:59:25 +02:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Ryan Houdek
484fb46390
Clang 3.4 exposes some warnings on Android.
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Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
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and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
degasus
8af3f751db
Fetch swapInterval function pointer after binding a context
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This fixes vsync on windows
2014-02-24 12:45:02 +01:00
Lioncash
c1a934f7ed
Fix the Android build.
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Required the removal of EGL.h from EGL.cpp.
Removed the similar includes from AGL.cpp, GLX.cpp, and WGL.cpp to retain consistency.
All GL interfaces are now centralized on GLInterface.h
2014-02-20 01:01:11 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
Ryan Houdek
650bae12e1
Bit of a failure. Fixes 6964.
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I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context.
This was doomed to fail.
2014-01-23 08:04:33 -06:00
Scott Moreau
2c8340e1dc
Move GLInterface.h into GLInterface directory
2014-01-20 00:46:21 -07:00
Ryan Houdek
5d26bf6d9d
Rename our GLInterface class function 'GetProcAddress' in order to not have clashing function names due to Windows.
2014-01-18 14:18:32 +00:00
Ryan Houdek
bea484e12f
Move Win32 specific function grabbing fallback to WGL.cpp. Fixes issue 6964.
2014-01-18 14:10:24 +00:00
Jack Frost
f4bd7bdef0
fix windows build
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add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check
Conflicts:
Source/Core/VideoBackends/OGL/OGL.vcxproj
Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00
Ryan Houdek
71681de81a
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
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Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00