iwubcode
f1f1ecc9d1
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
2023-06-05 16:33:19 -05:00
iwubcode
5738646e3e
Core: add CustomAssetLoader to System
2023-06-05 16:33:19 -05:00
iwubcode
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
JosJuice
ce2b63dcc0
Merge pull request #11887 from t895/kotlin-activities
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Android: Convert "activities" package to Kotlin
2023-06-05 21:33:34 +02:00
Charles Lombardo
e6d8694cbe
Android: Convert AppLinkActivity to Kotlin
2023-06-05 14:10:06 -04:00
Charles Lombardo
cbca383bd2
Android: Convert CustomFilePickerActivity to Kotlin
2023-06-05 14:10:06 -04:00
Charles Lombardo
03675f7677
Android: Convert EmulationActivity to Kotlin
2023-06-05 14:10:05 -04:00
Shawn Hoffman
c1580ebf30
msvc: workaround optimizer bug
2023-06-04 10:57:22 -07:00
iwubcode
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
Admiral H. Curtiss
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
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VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
Admiral H. Curtiss
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
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VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
Admiral H. Curtiss
d03e09c8fd
Merge pull request #11877 from iwubcode/asset_library_loader
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VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-03 01:11:41 +02:00
Admiral H. Curtiss
4c9210b439
Merge pull request #11527 from Hibyehello/MacOSPlatform
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NoGUI: Create MacOS platform
2023-06-03 01:11:32 +02:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
Charles Lombardo
6028c05644
Merge pull request #11868 from JosJuice/android-wiimote-submenu-number
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Android: Fix submenus for Wii Remote 2-4
2023-06-02 15:47:07 -04:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
Admiral H. Curtiss
45a21ef83f
Merge pull request #11871 from iwubcode/custom-assets
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VideoCommon: add custom asset implementation and asset library
2023-06-02 20:58:08 +02:00
Admiral H. Curtiss
ca484c7a65
Merge pull request #11609 from AdmiralCurtiss/sd-size-select
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Add SD card size option for converting folder -> file.
2023-06-02 20:52:08 +02:00
OatmealDome
7bbd530eb5
Merge pull request #11854 from TellowKrinkle/AMDFix
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VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
2023-06-02 06:17:44 +02:00
iwubcode
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
Admiral H. Curtiss
6302cea22c
Merge pull request #11849 from LillyJadeKatrin/retroachievements-dialog
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Retroachievements dialog
2023-06-02 02:09:08 +02:00
LillyJadeKatrin
df38573ff6
Added AchievementSettingsWidget
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AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.
2023-06-02 01:53:19 +02:00
LillyJadeKatrin
e1e662b86a
Added AchievementsWindow QDialog
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AchievementsWindow is the dialog box that will eventually contain the settings and progress data for RetroAchievements on Dolphin. This adds the barebones dialog, and connects it to MainWindow's MenuBar.
2023-06-01 18:12:20 -04:00
Admiral H. Curtiss
fee28e26a1
Merge pull request #11869 from dvessel/texdump-compression
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Add compression option for texture dumps.
2023-06-01 22:37:08 +02:00
joon
db712772b7
Add compression option for texture dumps.
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Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]
Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]
@see #10792
2023-06-01 16:01:11 -04:00
Filippo Tarpini
3f22e9849b
Qt: Fix some Post Process Configuration Widget issues 2
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Same fix as https://github.com/dolphin-emu/dolphin/pull/11846 but applied to int sliders instead of float ones
2023-06-01 21:38:38 +02:00
JosJuice
3a81463e68
Android: Fix submenus for Wii Remote 2-4
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Accessing any of the submenus "Buttons", "Motion Simulation" or
"Motion Input" for Wii Remotes 2-4 would actually lead to the
corresponding submenu for Wii Remote 1.
2023-06-01 20:17:50 +02:00
Hibyehello
8324a85339
Add MacOS Platform
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Use MacOS Standard Fullscreen hotkey
2023-06-01 09:01:20 -05:00
JosJuice
6743ca8e09
Merge pull request #11861 from shuffle2/qt
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Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
2023-05-30 20:33:20 +02:00
iwubcode
0afb8c247f
VideoCommon: check whether action was successfully created before adding targets for a graphics mod
2023-05-30 09:32:59 -05:00
iwubcode
bbf3efb17d
VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target
2023-05-29 23:08:35 -05:00
Shawn Hoffman
ca49f49037
Revert "Revert "DolphinQt: use default dpi rounding mode (passthrough)""
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This reverts commit 20e14aab06
.
2023-05-29 11:47:29 -07:00
Admiral H. Curtiss
da77084d2f
Merge pull request #11819 from JosJuice/android-input-device-null
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ControllerInterface/Android: Use InputEvent.getDeviceId
2023-05-29 19:27:30 +02:00
LillyJadeKatrin
82ff6fb0b7
Fix RetroAchievements Login Crash
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Fixing a bug with the RetroAchievements integration where certain combinations of configurations would result in a malformed API request and an attempt to dereference the null response.
2023-05-28 20:53:03 -04:00
TellowKrinkle
0ee12b6164
VideoBackends:Metal: Allocate bounding box uploads on a cpu buffer
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AMD Metal drivers have a goofy bug where the bbox buffer stops being coherent with the cpu if you copy to it from a private (gpu) buffer and don't do anything else with it in that command buffer.
2023-05-28 17:08:08 -05:00
Admiral H. Curtiss
4dc4b28db4
Merge pull request #11845 from jnaidu360/skylanders-portal-hotkey
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Add hotkey to open Skylanders and Infinity Menus
2023-05-28 23:27:41 +02:00
Charles Lombardo
faa2b28e6b
Merge pull request #11835 from JosJuice/android-analytics-race
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Android: Don't show analytics dialog for destroyed activity
2023-05-28 17:14:36 -04:00
Charles Lombardo
55b9794e4b
Merge pull request #11808 from deReeperJosh/disneyinfinitybaseandroid
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Android: Infinity Base UI
2023-05-28 17:09:31 -04:00
Admiral H. Curtiss
afbc604f42
Merge pull request #11839 from LillyJadeKatrin/retroachievements-popups
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Retroachievements popups
2023-05-28 17:17:11 +02:00
Joshua de Reeper
2c98efaa5c
Infinity Base: Figure Name Fix
2023-05-28 19:01:21 +12:00
Joshua de Reeper
cf3e8714eb
Android: Add Hashmap to IDCache
2023-05-28 19:01:21 +12:00
Joshua de Reeper
f8abc2c0e6
Android: Infinity Base UI
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Add a UI option for the Infinity Base within the Android Emulation Activity
2023-05-28 19:01:21 +12:00
Admiral H. Curtiss
6d9529a68d
Merge pull request #11844 from shuffle2/qt6.5.1
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windows: update to qt 6.5.1
2023-05-27 22:33:01 +02:00
Shawn Hoffman
1a8634fafc
windows: update to qt 6.5.1
2023-05-26 15:37:55 -07:00
jnaidu360
5eb1669573
Add Hotkeys for Skylanders Portal and Infinity Base Menus
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Adds two new hotkeys to open the menus for emulated USB devices- Skylanders Portal of Power and the Infinity Base. (Hotkeys only active when game is running).
Portal menu: Default is <Ctrl+P>.
Infinity base: Default is <Ctrl+I>
2023-05-26 13:36:08 -07:00
Filoppi
aeff66d373
Qt: Fix some Post Process Configuration Widget issues:
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-The float sliders initial value wasn't calculated correctly
-Fix the checkbox dependencies not being applied until a setting was changed for the first time
2023-05-26 03:50:51 +03:00
LillyJadeKatrin
57290a45e8
Added Notification Popups for Game Mastery
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Added OnScreenDisplay messages to HandleAchievementTriggeredEvent to display an extra congratulations message if the player has completed (unlocked all achievements in casual) or mastered (unlocked all achievements in challenge) the game. This also uses the display name retrieved when verifying credentials, which has now been added as a member field on AchievementManager.
2023-05-23 23:23:18 -04:00