Commit Graph

8806 Commits

Author SHA1 Message Date
degasus f1ddd3c66a VideoCommon: remove unused stats 2014-06-27 09:35:26 +02:00
Lioncash bd377b9580 Merge pull request #443 from magumagu/loadstore-cleanup
Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash 11d304ae29 Merge pull request #259 from magumagu/dtk-rewrite
DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu ca0203a1cc AudioCommon: restore support for DTK volume setting. 2014-06-26 16:56:57 -07:00
Lioncash ca5340ebde Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
Ryan Houdek a40ae6883a Move CoreTiming::downcount to PowerPC::ppcState.
This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.

This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS

This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash 177658aed6 Merge pull request #513 from lioncash/vs-x64
Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash 2db50612b9 Merge pull request #510 from RachelBryk/unused
Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka 416a3201ed Merge pull request #480 from Sonicadvance1/PR371-Revert
Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek a99ad2db7c Merge pull request #499 from magumagu/ipchle-disk-channel
ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Lioncash 8b13afbb8e Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
Lioncash eb3de73ab9 Merge pull request #531 from LPFaint99/memcard
GCI Folder: correctly identify region of sysmenu
2014-06-24 21:18:27 -04:00
Jordan Woyak 516369594f Store ini sections in a std::list (rather than vector) to prevent unexpected pointer invalidation with use of GetOrCreateSection. 2014-06-24 12:37:38 -05:00
LPFaint99 c65a6f5fb0 GCI Folder: correctly identify region of sysmenu 2014-06-23 19:58:27 -07:00
LPFaint99 32b2c40490 first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save

Implement DMA r/w for memcard.
Skips programming buffer for writes

Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.

Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
LPFaint99 404e9ce3ee move memorycard handling to its own class 2014-06-22 17:59:08 -07:00
Pierre Bourdon add090bde6 DSP: Add support for PCAP logging of CPU<->DSP communications 2014-06-22 20:04:46 +02:00
Pierre Bourdon 7889d90633 DSPLLE: Improve initialization by using an options structure instead of individual params 2014-06-22 20:04:46 +02:00
Pierre Bourdon ce74752e91 Common: Add a PCAP writer module 2014-06-22 20:04:46 +02:00
Lioncash 3c51c75b3e Merge pull request #526 from RachelBryk/input-label
Fix an incorrect label in fps display string.
2014-06-22 13:31:31 -04:00
Rachel Bryk addbbf11d7 Allow progressive scan to be set by game ini. 2014-06-22 12:29:16 -04:00
Rachel Bryk 93a215c9e7 Fix an incorrect label in fps display string. 2014-06-22 12:21:11 -04:00
Pierre Bourdon 5dff577339 Merge pull request #500 from lioncash/ini
Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Lioncash 86d6455391 Merge pull request #505 from RachelBryk/wiimote-state
Save an unsaved wiimote variable to save states.
2014-06-21 19:59:24 -04:00
Lioncash 72050d455d Merge pull request #521 from RisingFog/dtm-update
Removed unused variable, Added tick count check
2014-06-21 19:19:02 -04:00
Tony Wasserka d60f91ef5a Merge pull request #501 from magumagu/sw-cp-structs
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
magumagu 8bf3ffc76f VideoSoftware: remove duplicated CommandProcessor structures. 2014-06-21 11:54:43 -07:00
Fog 76c5fa084b Removed unused variable, added tick count check 2014-06-21 11:43:33 -04:00
Tony Wasserka fbca397c92 Merge pull request #439 from degasus/lighting-fix
Lighting cleanup
2014-06-21 12:17:26 +02:00
Tony Wasserka ddadb4f29d Merge pull request #523 from RachelBryk/uninitialized-load-state
Abort loading a save state if emulation isn't running.
2014-06-21 11:39:57 +02:00
Tony Wasserka cad7614e7e Merge pull request #520 from pauldacheez/enumerate-outputs-harder
Make the common "Failed to enumerate outputs" message much more useful.
2014-06-21 11:39:10 +02:00
Rachel Bryk 3e60979000 Abort loading a save state if emulation isn't running. 2014-06-20 21:22:54 -04:00
Paul Olszewski c5ef249c4b Make the common "Failed to enumerate outputs" message much more useful.
Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
magumagu eeb7fc25f4 JIT: Make lmw/stmw use safe load/stores. 2014-06-20 12:54:10 -07:00
magumagu 6c9095ebab JITIL: fix some unsafe loads.
I'm planning on making changes to the memory code, so I don't want this
stuff to get in the way.  The slight performance hit to JITIL isn't really
important at the moment.
2014-06-20 12:53:22 -07:00
magumagu 85724dd78a JIT: Remove dead code. 2014-06-20 12:53:21 -07:00
magumagu 06864e9fee JIT: Clean up float loads and stores.
Less code is good, and this should make future changes to memory handling
easier.
2014-06-20 12:52:39 -07:00
Rachel Bryk 0d60389d03 Save an unsaved wiimote variable to save states. 2014-06-20 09:35:47 -04:00
Tony Wasserka 07da9cbcf4 Merge pull request #518 from glennricster/master
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice bb6d360b06 Ensure (Get|Set)ColumnWidth is not called on a non existant column.
The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting).  In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist.  So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Tony Wasserka ddce7e9778 Merge pull request #508 from RisingFog/upstream
Add Tick Count to Movie Files
2014-06-20 13:47:05 +02:00
Jordan Woyak 7ecc32f87f Fix InputConfigDiag crash on Windows. (GCode issue 7384) 2014-06-19 19:58:55 -05:00
Fog c6e1a19e61 Add Tick Count to Movie Files
Added tick count to .dtm movie files for more accurate time calculations
2014-06-19 12:11:09 -04:00
Tony Wasserka 0e0238eccf Merge pull request #498 from magumagu/remove-daz
Don't set DAZ on x86 in non-IEEE mode.
2014-06-19 16:53:21 +02:00
Tony Wasserka 9f22b2378d Merge pull request #485 from magumagu/packed-fp-reciprocal
Interpreter: return single-precision results for ps_rsqrte.
2014-06-19 16:51:33 +02:00
degasus 924ad1ee9f LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
degasus e456a5e64f PixelShader: remove the duplicated ppl constants 2014-06-19 16:33:33 +02:00
degasus d93f2973f7 PixelShader: use the vertex const buffer for ppl 2014-06-19 16:33:33 +02:00
degasus 027baad73b VideoCommon: use the Light struct in XF memory 2014-06-19 16:33:29 +02:00
Tony Wasserka e642c8d0c1 Merge pull request #497 from Armada651/osd-scaling
D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00