NeoBrainX
f0ea525d3b
PixelShaderGen: Change a comment slightly.
2013-06-17 11:39:50 +02:00
NeoBrainX
20719081df
PixelShaderGen: Move RegisterStates from global storage to stack.
2013-06-17 11:37:41 +02:00
NeoBrainX
7e0db58b1e
Fix stuff
2013-06-17 10:50:16 +02:00
NeoBrainX
32b78a8572
First steps of making the pixel shader uid struct more compact.
2013-06-17 10:50:12 +02:00
NeoBrainX
9cb263ad48
PixelShaderGen: Set some uid fields that I missed before.
2013-04-29 21:19:48 +02:00
NeoBrainX
02afec5076
Polish shader uid checking.
2013-04-29 21:00:39 +02:00
NeoBrainX
77dae3496a
PixelShaderGen: Cleanups.
2013-04-29 19:52:12 +02:00
NeoBrainX
adab4e37f7
Fix some mistakes from the master merge; some cleanups.
2013-04-29 19:37:32 +02:00
NeoBrainX
5e6b712651
Merge 'master' into shader-uids-awesome.
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Conflicts:
Source/Core/VideoCommon/Src/BPMemory.h
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.h
2013-04-25 14:05:54 +02:00
NeoBrainX
eef95fa4c5
ShaderGenCommon: Adding documentation.
2013-04-25 13:30:41 +02:00
Matthew Parlane
d18b71ccf9
Back to broken ES_launch but 4 wiimotes working.
2013-04-25 15:28:42 +12:00
Matthew Parlane
7c50ac931d
Update before enqueue.
2013-04-25 14:37:12 +12:00
Matthew Parlane
a2b543d47f
request_queue may not have anything in it on return from ExecuteCommand
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i.e. when calling ES_Launch and everything is reset.
Don't call Update after queuing a request.
2013-04-25 14:24:05 +12:00
skidau
a03c35eb70
Removed the old Accurate VBeam emulation setting from the game ini's.
2013-04-25 10:33:57 +10:00
degasus
673d256f45
glew1.8 debug build fix
2013-04-24 16:24:55 +02:00
Ryan Houdek
87331fcef5
Change Android project name to dolphin emulator
2013-04-24 09:00:14 -05:00
Lioncash
9ee3a30878
Remove something that slipped through the last commit.
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Don't even know why that was there.
2013-04-24 09:55:12 -04:00
Lioncash
bd284f1468
[Android] WINDOW_SERVICE should be accessed statically.
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(it's a static final variable in the Context class, so... yeah).
2013-04-24 09:48:11 -04:00
Matthew Parlane
62ebfa0a78
Probably breaks a "fixed" issue..
2013-04-25 01:39:33 +12:00
Lioncash
8da425b008
Formatting cleanup for VideoCommon.
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Block braces on new lines.
Also killed off trailing whitespace and dangling elses.
Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
2013-04-24 09:21:54 -04:00
Matthew Parlane
c118c71eac
ES needs to handle it's own reply.
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pDevice was being used after free otherwise.
2013-04-25 01:11:36 +12:00
degasus
4a48485482
Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
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This reverts commit 8b7141d3de
.
GLSL120 can't handle integer attributes :-(
2013-04-24 03:03:52 +02:00
Ryan Houdek
1b76655312
Missed a few asset copies
2013-04-23 14:27:50 -05:00
Ryan Houdek
bd72e13dd4
Generally make the Android UI better.
2013-04-23 14:27:49 -05:00
Ryan Houdek
453fdff4bd
Add SimonVT's android-menudrawer. This will be used in the menu interface for Dolphin Android.
2013-04-23 14:27:49 -05:00
Ryan Houdek
f28efc24eb
Have our EGL interface use our logging functions.
2013-04-23 14:27:49 -05:00
Lioncash
c2e0b9e070
Add Swedish to Windows build system.
2013-04-23 10:42:28 -04:00
Glenn Rice
9a50d055a1
Add Swedish translations.
2013-04-23 06:44:33 -05:00
Lioncash
e3e818f83c
Fix parameter naming in DSPEmulator.h. Should be "HLE" in CreateDSPEmulator's prototype, not "LLE".
2013-04-23 07:21:48 -04:00
Pierre
9a8dd7963e
Merge branch 'dspjit'
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Conflicts:
Source/Core/Core/Src/DSP/Jit/DSPJitExtOps.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitMisc.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitRegCache.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitUtil.cpp
2013-04-21 12:29:18 +02:00
Ryan Houdek
9720d6b418
Allow runtime setting of fastmem in ARM and disable since it seems to be causing issues again. Cortex-A9 only?
2013-04-20 17:36:49 +00:00
Ryan Houdek
05eda7b0c1
Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True
2013-04-20 17:19:22 +00:00
Ryan Houdek
0973d503ef
Fix making the config directory so copying over assets won't fail.
2013-04-20 12:11:58 -05:00
Ryan Houdek
b47915d1e4
Enforce landscape view since rotations cause huge issues atm.
2013-04-19 09:44:38 -05:00
lioncash
d244bca1f5
Fix a bunch of random typos in comments and logging.
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Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
Ryan Houdek
47f1505499
Add a fastmem option for enabling and disabling fastmem at runtime.
2013-04-19 07:50:33 -05:00
Ryan Houdek
bf5a046b82
Update the ant files to build the APK from terminal
2013-04-18 23:26:00 -05:00
Glenn Rice
79c0f5e6e2
Update translation files from Transifex, and update the pot file from
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the source code again.
2013-04-18 23:02:41 -05:00
Ryan Houdek
b429cb86aa
Update AndroidManifest to v0.2
2013-04-18 22:53:13 -05:00
Ryan Houdek
491ffabb56
Android Clang doesn't support TLS, so do the same thing as OSX.
2013-04-18 22:52:53 -05:00
Ryan Houdek
f811d11863
Fix clang building the std headers.
2013-04-18 22:52:05 -05:00
Ryan Houdek
d68955c539
Clang uses __clear_cache instead of __builtin___clear_cache like GCC
2013-04-18 22:50:58 -05:00
Ryan Houdek
d524781657
Adjust some files being built or not to fix clang on Android.
2013-04-18 22:50:03 -05:00
Ryan Houdek
75efe7d315
Update libpng to 1.2.50 so it can be built with Clang 3.2
2013-04-18 22:11:07 -05:00
skidau
3a6492d3a9
Tweaked the aram dma exception timing to fix the hang that occurred in Viewtiful Joe.
2013-04-18 23:11:18 +10:00
Lioncash
e2ae73ba39
Lastly - new license header introduced to main Dolphin project. All done now.
2013-04-17 23:43:35 -04:00
Lioncash
e78d99e5c1
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Lioncash
bab9963b00
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.
2013-04-17 23:09:55 -04:00
Lioncash
ec10622425
New license header introduced to the Core project.
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Also, remove DolLoader.h, it doesn't have any use. Boot_DOL.cpp/.h supercedes it.
2013-04-17 22:43:11 -04:00
John Chadwick
1e6dacf1e4
Make dolphin aware of disc revision numbers. Display them under game properties and use them in netplay.
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Patch by johnwchadwick.
Fixed issue 6243.
2013-04-16 22:39:05 -05:00